Poll: Which would you prefer?
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Remove them.
8.11%
3 8.11%
Keep them the way they are.
2.70%
1 2.70%
Make the tiles that you can't see brighter, with the downside.
89.19%
33 89.19%
Total 37 vote(s) 100%
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Meson Goggles: To change, or not to change?
#27
(01-24-2017, 12:17 AM)The Grim Sleeper Wrote: I've made a mock-up to better illustrate my idea: Image. Note how your proper sight cuts out and you can't see the table, the foam tank or the space heaters, the light switch and the wire going north.

(01-23-2017, 04:16 PM)69andahalf Wrote: Why do they need a downside?
(01-23-2017, 05:47 PM)somepotato Wrote: Because otherwise this is a turbonerds dream, it practically disables the limitations lighting brings for the wearer, they'd be able to act on things that they wouldnt be able to see normally (eg being able to laser someone across a dark room without any risk of retaliation) or similar.
It took me a while to see the problem too. To really see it compare the full-bright Image with the natural darkness Image and imagine your assassination target is standing by the Wire-junction next to the Morgue Door (the white one at the top). Without goggles, that person would be hidden in the darkness. With new unnerfed mesons, you would be able to see them, and they wouldn't be able to see you at all.

And me being exactly that kind of powerytard, I also don't think weakness to flash would deter me from using them. Hand held flashers will burn out with repeated use, so pre-emptive use is out. Unnerfed mesons would allow you to take somebody out, before they even think of grabbing the flash and before you get in range of the flash.

We're currently unable to implement your idea (eg stuff too dark to see being as before, invisible), thats why this thread was created.
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RE: Meson Goggles: To change, or not to change? - by somepotato - 01-24-2017, 08:37 PM

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