01-24-2017, 08:27 AM
(This post was last modified: 01-24-2017, 08:39 AM by Mageziya. Edited 3 times in total.)
A time-stop mechanic that, well, "stops time" within a localized radius for everything but one person would be fucking fascinating to work with in terms of gameplay. Ideally, players would be unable to move, pick-up items, or use items, with the time-stopper player being exempt from this. Damage would also be frozen while this occurs, with it able to be accumulated, but unable to have any effects progress. (Example: Hit someone with a c-saber until they have 300 brute. With time frozen, they'd just have 300 brute, and have the wounds needed for blood loss. When time resumes, they suddenly encounter the effects of 300+ brute (OXY damage, effects like heart problems) and start bleeding out.) In addition to all this madness, any projectiles (Bullets shot, item's thrown), would be frozen midair, then resume their trajectories when time resumes. Timers also can't count down, and explosions cannot occur until time resumes.
While this would be extremely fun to play with, I don't think I need to explain why this would make most coders reach for a gun.
also, uh, anime makes this a bit of a problem.
While this would be extremely fun to play with, I don't think I need to explain why this would make most coders reach for a gun.
also, uh, anime makes this a bit of a problem.