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Doomcloset
#8
(01-14-2017, 05:38 PM)Vitatroll Wrote: The whole 'are they human' thing is a bit moot anyways. Anybody who goes around killing inhuman sentients (that aren't cluwnes/antags/violent) because 'lol validkill' is going to have a good (robust) chunk of the station do horrible things to them.

My only problems are with what happened last time with lizards; there were too many of 'em and some of em' got obsessive. Even after it died down. The novelty dies real quick.

I'd be in for a 0 point trait that gave you the possibility to spawn you as one of the other (randomly chosen) species. The total of which would naturally be capped vs the total station pop.

(01-23-2017, 11:40 PM)zewaka Wrote:
(01-23-2017, 08:21 PM)poland spring Wrote: DOOM CLOSETS
-snipped-

did you know that these are already in the game?!

not implemented as a traitor item though, just closets that eat people alive slowly till they die of being munched

I had no idea and a way to infect closets/airlocks/etc with meat would be great now that I think about it
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Messages In This Thread
Doomcloset - by poland spring - 01-23-2017, 08:21 PM
RE: Doomcloset - by Ed Venture - 01-23-2017, 08:30 PM
RE: Doomcloset - by Arborinus - 01-23-2017, 09:52 PM
RE: Doomcloset - by poland spring - 01-23-2017, 10:24 PM
RE: Doomcloset - by Vitatroll - 01-23-2017, 11:39 PM
RE: Doomcloset - by ZeWaka - 01-23-2017, 11:40 PM
RE: Doomcloset - by Frank_Stein - 01-24-2017, 12:01 AM
RE: Doomcloset - by poland spring - 01-24-2017, 12:33 AM
RE: Doomcloset - by The Grim Sleeper - 01-24-2017, 01:08 AM
RE: Doomcloset - by Grifflez - 01-24-2017, 02:29 AM

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