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SS13 remake - Space Station 14-1.
#23
(01-18-2017, 06:58 AM)aft2001 Wrote: Why not make a replica of SS13 so big and complex, that it has to be shitty to even function properly? This way there'd be so much to learn constantly, so much to do, and with the appeal of 2D spessmen breaking the laws of physics with a chair, handcuffs, cryostylane, and teleporters.


so a SS13 mod for Dwarffortress?
(01-18-2017, 10:40 AM)Dr Zoidcrab Wrote:
(01-17-2017, 11:00 AM)TheNewTeddy Wrote: a single player SS13 would ruin everything; leaning how to play and fighting with the awkward cumbersome controls while being forced to sit out and wait till you can respawn is pretty well the whole point of the game. A single player SS13 would be played for a few hours until you learned everything, and then never played again.

I figured a single player ss13 would be more like system shock 2


YES! but a bit more rouge likeish in that you have the option for perma death and with base building elements kinda like adventure mode from minecraft. also the poteintial remake should definately be built to be mod friendly
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Messages In This Thread
SS13 remake - Space Station 14-1. - by MyxoMop - 06-19-2016, 03:44 PM
RE: SS13 remake - Space Station 14-1. - by Erik - 06-19-2016, 04:04 PM
RE: SS13 remake - Space Station 14-1. - by ZeWaka - 06-19-2016, 04:11 PM
RE: SS13 remake - Space Station 14-1. - by BBEG - 01-17-2017, 10:02 AM
RE: SS13 remake - Space Station 14-1. - by BBEG - 01-17-2017, 10:37 AM
RE: SS13 remake - Space Station 14-1. - by BBEG - 01-17-2017, 03:55 PM
RE: SS13 remake - Space Station 14-1. - by pnutz - 01-18-2017, 05:40 AM
RE: SS13 remake - Space Station 14-1. - by BBEG - 01-18-2017, 12:06 PM

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