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Adjust the darkness on the new lighting.
#5
(01-13-2017, 05:44 AM)atamusvaleo Wrote: Nah!

I mean... you're in space with no ambient light... inside of a metal ship... it's ought to be pitch black where there's no light. We get the little halo around our characters now and you can get the high-powered flashlight upgrade for your pda, a handheld flashlight, or a hard hat with a light on it.

Do you think it's too dark overall or just in the tunnels? We need some dark spots for nefarious things to happen.


I'm not looking at this from a immersion point of view. I'm looking at this at a gameplay point of view. I'm not asking for it to be removed I'm asking for it to be adjusted so that I can see even with a flashlight and a hardhat. Some of us have bad eyes and this makes me want to avoid tunnels completely now.

Also this makes trap makers lazy. I like getting killed by a trap cause I was fooled by the maker in some way. Not cause I could not see two squares in front of me. If we really want to go full realism with this then our eyes should at least adjust like they do in real life.
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RE: Adjust the darkness on the new lighting. - by Ed Venture - 01-13-2017, 05:51 AM

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