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[Destiny]: Whitelisted dungeon masters.
#17
^^
So it's plausible. I would imagine from a coding perspective, it would bascially chop out some of the admin panel, and have a new panel for DM dudes.
From a laymans perspective, it's seems easy enough, although I'm in Breaking News Developing... danger Breaking News Developing... of talking completely out of my ass.

In relation to the telesci, a process of implementing something like invisable ghost walls so that DM's can make special missions without interfering with telesci secrets as a whole is something I reckon is also possible (see: shuttle walls teleporting ghosts back to station proper)

amaranthineApocalypse Wrote:This idea requires players and dungeon masters to cooperate

Some dungeon masters would attempt to railroad the story and make things generally unfun

Thinking up stories is difficult

Some dungeon masters would just throw a bunch of antags into the mix and call it a day without really thinking up much in the way of a story

Relevent criticism.

The first point is a good one. What if you make someone an antagonist, give them weird specific objectives, and/or ask them to behave in certain way .. and they simply don't? At worse, they might rampage? There's several things you can do to prevent this scenario:
1. Talk to them first.  "Psst hey do you want to be antagonist, but you gotta aim to fulfill this role?" "Sure, bring it on" - Probably the best way of doing it.
2. Make it a reward based scenario "Psst hey if you do this whacky thing, you'll get X" "Sweet"
3. Laugh, twiddle your moustache, and then make another player an antagonist with the aim to kill that player for betraying whatever order they belong to. Chaotic Neutral.
4. Adminhelp. This is an RP server and doing shit like this isn't good, especially in this scenario.

Any other scenarios, like non-antags or players outside your control, it's important to aim for things to play out organically. That's what made day of destiny so good, while it was the admin that made the story, it was the crew that steered it.

Your last three points is down to criticism of DM's themselves. But that's ok! Sometimes stories fuck up, and it's up to the DM to realize it's back to the drawing board if they make a round that's terrible for everyone. Like I said, the DM is not an admin, this roundtype would be subject to criticism. Share your feelings after the round, but it's important to be subjective, and not "I died at 30 minutes, I am salt".

I would agree with Frank Stein's idea of having a megathread so that people can pool their ideas. A wikipage of DM general things would be good. Collective knowledge here would be important so that everyone is on the same page. Another offshoot of the megathread could be a collaboration between coders and spriters for things like mobs and turf that otherwise doesn't have a place in SS13, but might have a place in some world or story you created.
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RE: [Destiny]: Whitelisted dungeon masters. - by Sundance - 01-10-2017, 09:21 AM

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