01-09-2017, 11:12 AM
(This post was last modified: 01-09-2017, 11:15 AM by Flourish. Edited 2 times in total.)
Having a chance of hardmode traitors and miscreants each round sounds good to me. It'd make things more exciting, but (hopefully) without too much destruction. The thing with a lot of antag roles, though, is that you can get pulled into the "hell yeah I can finally kill people now!" mentality, and then just go on a rampage.
Yeah, this really would be the ideal outcome. It'd be great if it could happen!
Though, of course, I wouldn't want antags every round, because sometime I do want to work on projects or go on Telescience adventures, which are more suited towards longer rounds (edit: Though, if everything else went smoothly, I guess antag rounds wouldn't necessarily have to be short, and things would be fine! Though, that could potentially call into question why you ran off doing other stuff instead of aiding the crew...).
(01-09-2017, 07:51 AM)atamusvaleo Wrote: This gets everyone working together (hopefully), communicating (hopefully), and puts the antagonist in a position to interact with the crew that isn't simply "silent crusade," which is against the server rules anyway (but still, hopefully).
Yeah, this really would be the ideal outcome. It'd be great if it could happen!
Though, of course, I wouldn't want antags every round, because sometime I do want to work on projects or go on Telescience adventures, which are more suited towards longer rounds (edit: Though, if everything else went smoothly, I guess antag rounds wouldn't necessarily have to be short, and things would be fine! Though, that could potentially call into question why you ran off doing other stuff instead of aiding the crew...).