01-09-2017, 07:51 AM
(This post was last modified: 01-09-2017, 08:16 AM by atamusvaleo. Edited 1 time in total.)
Yeah, we can throw Grim's reasoning out the window. Sorry but it's not just a test server. I was one of the few folks who populated the Destiny server since its inception; however, I have been keeping to cog2 since the Day of Destiny events ended. Destiny quickly fell into this groove where people treated the server with Grim's mentality and it put a damper on the experience for me.
This server was meant to foster interaction between people. I mean, it's even in the RP server rules! People still just ignore dying crew, loot from other departments, and do other people's jobs before giving them a chance to do it.
I say sure, add some spice. Maybe hard mode traitors, beefed up miscreants, or something we've yet to come up with.
My proposal: A mission for the entire crew to work toward with the traitor's role being one of a saboteur.
This gets everyone working together (hopefully), communicating (hopefully), and puts the antagonist in a position to interact with the crew that isn't simply "silent crusade," which is against the server rules anyway (but still, hopefully).
I miss my Destiny friends
This server was meant to foster interaction between people. I mean, it's even in the RP server rules! People still just ignore dying crew, loot from other departments, and do other people's jobs before giving them a chance to do it.
I say sure, add some spice. Maybe hard mode traitors, beefed up miscreants, or something we've yet to come up with.
My proposal: A mission for the entire crew to work toward with the traitor's role being one of a saboteur.
This gets everyone working together (hopefully), communicating (hopefully), and puts the antagonist in a position to interact with the crew that isn't simply "silent crusade," which is against the server rules anyway (but still, hopefully).
I miss my Destiny friends