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Non-extended rounds on destiny
#12
The Grim Sleeper Wrote:
elan_oots Wrote:Non-extended rounds on destiny
please, for the love of sanity,

NO

There is a very good reason there is a readily available low-pop, no antag server: to practice your Goonstation skills. SS13 is a difficult game, and Goonstation code is (mostly) private. Figuring something out can take weeks, even months, and some tests require 30 minute setups. It became very frustrating to train when every other round, some little fuckwad got an antag-role, murdered all 4 players and blew up the station, shitgiggling all the way because the adrenaline blinded them to the obvious; it's not funny.

So antag roles were turned off. There are other reasons, but this is one.

Frank_Stein Wrote:I really enjoyed those Day of Destiny events
I do too. I  would like more Day of Destiny events.


I can't speak for the admins but I don't think the initial idea of destiny was for it to be perma-extended so people can learn with upmost immunity every single nook and cranny that gooncode has to offer.

It's not completely untrue to seperate goon players into two mindsets, those who want to play and the latter, those who want to learn (and in exchange use that knowledge on a later round / at round end / as a traitor). Most players fall inbetween, toing and froing between both playstyles, depending on mood.

I felt destiny as a concept was to cater for both parties, not the latter. An environment where being an antagonist is a story, rather than an endgame. It was also to cater for those who want to learn, and being a mid-rp it creates a middle ground so to speak.

I'm not a fan of extended as it currently stands as it's extremely stagnant. The Sim requirements, are toned down to a point where they are not even a mere annoyance, and on the otherhand if left to 0 will kill you in less than 5 minutes.  I would like to see what mordent (or any other coder) would bring to the table.

I raise the point that "traitor" or "extended traitor" isn't the only option we have for Destiny. It seems it was intended it, being a ship, had more options of being a PvE than PvP, with the ship shields and all that. I remember something mentioned of the ship itself warping to other space. That's something that could be explored too. Procedural development isn't new (see: mining magnet)

Edit: We had an extended server before Destiny, it was called #3. It died / got merged because nobody was playing on it. I'd say history repeating itself, but this is not even history, Destiny as a map isn't that old.
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Messages In This Thread
Non-extended rounds on destiny - by elan_oots - 01-08-2017, 08:27 AM
RE: Non-extended rounds on destiny - by Maegor - 01-08-2017, 12:53 PM
RE: Non-extended rounds on destiny - by Mordent - 01-08-2017, 01:50 PM
RE: Non-extended rounds on destiny - by Maegor - 01-08-2017, 02:21 PM
RE: Non-extended rounds on destiny - by locusts - 01-08-2017, 06:08 PM
RE: Non-extended rounds on destiny - by Sundance - 01-09-2017, 03:35 AM
RE: Non-extended rounds on destiny - by Vitatroll - 01-09-2017, 04:02 AM
RE: Non-extended rounds on destiny - by Roomba - 01-09-2017, 04:38 AM
RE: Non-extended rounds on destiny - by Maegor - 01-09-2017, 07:25 AM
RE: Non-extended rounds on destiny - by aft2001 - 01-09-2017, 07:52 AM
RE: Non-extended rounds on destiny - by Superlagg - 01-09-2017, 10:15 AM
RE: Non-extended rounds on destiny - by Flourish - 01-09-2017, 11:12 AM

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