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[FEATURE] New Vending machine hacking wire: reduce prices.
#10
(01-07-2017, 11:31 AM)misto Wrote: oh i know. it could scramble the prices with each wire pulse. maybe it make em cheaper, maybe it make em more expensive. dont like the result? scramble em again
I donno, this sounds like and advanced goal.

(01-08-2017, 02:39 AM)Vitatroll Wrote: Is there really a need for the complication? Raising Eyebrow

You can hook up a CU or button to a vending machines and it'll eject a random item. As for credits, I think the actual trouble of grabbing tools and then hacking a vend is worth more than than the credits used to purchase the items.

Are there any real downside to the vend items being set to free? I mean, you could probably get 10k per minute of effort in the derelicts.
I agree that the 'hack prices' wire should not make things very complex to use.
I am inclined to agree on the 'for free' price as well, the soda machines practically give things away anyway.
But the Carty Party machine stocks 3 PDAs at $100 each and 2 of a few Carts between $50-$80. The mini-med vendor is also rather poorly stocked. A reduced price would be a barrier to toolboxing Grayshirts with papercuts pilfering the whole stock.

On the flipside, I'd feel very salty if manage to run away from the wizards spree only to collapse after a neat hack because I am a buck short for the reduced price of a epinephrine injector while mid-crash because I had a coffee with my grey shirt.

Also Please rate 5/5 for that added noticeablity
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RE: New Vending machine hacking wire: reduce prices. - by The Grim Sleeper - 01-08-2017, 02:28 PM

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