01-08-2017, 02:28 PM
(01-07-2017, 11:31 AM)misto Wrote: oh i know. it could scramble the prices with each wire pulse. maybe it make em cheaper, maybe it make em more expensive. dont like the result? scramble em againI donno, this sounds like and advanced goal.
(01-08-2017, 02:39 AM)Vitatroll Wrote: Is there really a need for the complication?I agree that the 'hack prices' wire should not make things very complex to use.
You can hook up a CU or button to a vending machines and it'll eject a random item. As for credits, I think the actual trouble of grabbing tools and then hacking a vend is worth more than than the credits used to purchase the items.
Are there any real downside to the vend items being set to free? I mean, you could probably get 10k per minute of effort in the derelicts.
I am inclined to agree on the 'for free' price as well, the soda machines practically give things away anyway.
But the Carty Party machine stocks 3 PDAs at $100 each and 2 of a few Carts between $50-$80. The mini-med vendor is also rather poorly stocked. A reduced price would be a barrier to toolboxing Grayshirts with papercuts pilfering the whole stock.
On the flipside, I'd feel very salty if manage to run away from the wizards spree only to collapse after a neat hack because I am a buck short for the reduced price of a epinephrine injector while mid-crash because I had a coffee with my grey shirt.
Also Please rate 5/5 for that added noticeablity