03-26-2013, 11:45 AM
brain surgery is represented by a simple number variable, 0 means nothing has happened, 3 means you're one cut away from having your brain taken out. even if your brain is hanging by a thread from your skull you can run around willy nilly to no adverse affect. maybe that's not the most.. realistic model but it makes coding it pretty simple.
cybernetic surgery could operate on the same principle with the caveat that it makes someone start bleeding, so if you get up and walk around after being cut open your organs won't spill our or anything gnarly like that but you'll still take damage.
additionally borging (used to?) have a percentage chance of failure in each step that would cause damage to the victim, er, patient, a similar idea could be used for cybernetic surgery. you would increase the odds of causing damage for a variety of conditions, like a non-doctor performing it, the doctor is not wearing sanitized gear, the patient is conscious, the patient is on something other than a surgery bed, the surgeon is using a fork instead of a scalpel.. and so on. when pathology gets implemented poor surgical conditions should also increase the odds of infection.
I had been giving this sort of topic some thought recently and hadn't really decided how the actual act of performing surgery should go. I was thinking a sort of HTML-window popup interface like the hacking interface, with plenty of opportunity for a doctor to accidentally/deliberately fuck up and harm the patient, but I'm not sure how it would look.
lowering one's max health as a result of a bullet is also a good idea.
cybernetic surgery could operate on the same principle with the caveat that it makes someone start bleeding, so if you get up and walk around after being cut open your organs won't spill our or anything gnarly like that but you'll still take damage.
additionally borging (used to?) have a percentage chance of failure in each step that would cause damage to the victim, er, patient, a similar idea could be used for cybernetic surgery. you would increase the odds of causing damage for a variety of conditions, like a non-doctor performing it, the doctor is not wearing sanitized gear, the patient is conscious, the patient is on something other than a surgery bed, the surgeon is using a fork instead of a scalpel.. and so on. when pathology gets implemented poor surgical conditions should also increase the odds of infection.
I had been giving this sort of topic some thought recently and hadn't really decided how the actual act of performing surgery should go. I was thinking a sort of HTML-window popup interface like the hacking interface, with plenty of opportunity for a doctor to accidentally/deliberately fuck up and harm the patient, but I'm not sure how it would look.
lowering one's max health as a result of a bullet is also a good idea.