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New game mode: "Second Shift"
#13
(12-20-2016, 12:22 PM)YoukCat Wrote:
(12-20-2016, 08:15 AM)aft2001 Wrote: I'd imagine that this would be best implemented on LLJK1, as that's the server with a higher ratio of remotely sensible, intelligent, competent, and skilled players. Mostly. Kinda.

frown Hey! We have atleast SOME skilled players over at LLJK2!
1 out of 4 ain't bad I guess.  lolololerlerlslzollin'

Doesn't really matter though. A large part of the fun in a round like this is watching people fail magnificently. That's actually the sole reason I help trigger disaster rounds anymore -- that is, so I can suicide and watch people flail about in the darkness.

I guess you could build a preround-noise algorithm button thingy. Distribute random explosions, dead bodies, fires, the occasional snarky critter, etc. - but it'd be pretty obvious what it is from the lobby I think.

I really do like the idea, but I have no idea if station states can be ported. Somebody also mentioned the obvious: Lag after an hour generally begs a reset.
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Messages In This Thread
New game mode: "Second Shift" - by neogeo0823 - 12-17-2016, 08:55 AM
RE: New game mode: "Second Shift" - by misto - 12-17-2016, 01:06 PM
RE: New game mode: "Second Shift" - by Cirrial - 12-17-2016, 02:18 PM
RE: New game mode: "Second Shift" - by Superlagg - 12-17-2016, 04:12 PM
RE: New game mode: "Second Shift" - by UmbraDrake - 12-17-2016, 04:27 PM
RE: New game mode: "Second Shift" - by Grek - 12-17-2016, 07:26 PM
RE: New game mode: "Second Shift" - by misto - 12-19-2016, 05:56 PM
RE: New game mode: "Second Shift" - by Grumpchkin - 12-20-2016, 01:22 AM
RE: New game mode: "Second Shift" - by aft2001 - 12-20-2016, 08:15 AM
RE: New game mode: "Second Shift" - by YoukCat - 12-20-2016, 12:22 PM
RE: New game mode: "Second Shift" - by Vitatroll - 12-20-2016, 12:50 PM
RE: New game mode: "Second Shift" - by APARTHEID - 12-20-2016, 12:32 PM

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