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New game mode: "Second Shift"
#9
I am all for anything that extends the lifetime of player constructions.

(12-17-2016, 07:26 PM)Grek Wrote: ... restart the round but retain the current map with all of its damage, expansions and bank accounts.
I'm not sure, but I don't think the Byond nature of the game allows for a game reset 'with part of the game not reset'. Besides, one of the primary reasons for round ends is because something is lagging the server to the point of unplayablity, which would only be resolved by a full reset.

(12-20-2016, 01:22 AM)grumpchkin Wrote: This sounds like a pretty fun thing for admin events.
This would be the most feasible implementation: have an admin option to 1) respawn all the players (possibly kill the living ones first) 2) announce that it is a 'second shift'-reset and 3) the shuttle call is disabled for 40 minutes (or whenever the admin feels like it).
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Messages In This Thread
New game mode: "Second Shift" - by neogeo0823 - 12-17-2016, 08:55 AM
RE: New game mode: "Second Shift" - by misto - 12-17-2016, 01:06 PM
RE: New game mode: "Second Shift" - by Cirrial - 12-17-2016, 02:18 PM
RE: New game mode: "Second Shift" - by Superlagg - 12-17-2016, 04:12 PM
RE: New game mode: "Second Shift" - by UmbraDrake - 12-17-2016, 04:27 PM
RE: New game mode: "Second Shift" - by Grek - 12-17-2016, 07:26 PM
RE: New game mode: "Second Shift" - by misto - 12-19-2016, 05:56 PM
RE: New game mode: "Second Shift" - by Grumpchkin - 12-20-2016, 01:22 AM
RE: New game mode: "Second Shift" - by The Grim Sleeper - 12-20-2016, 03:10 AM
RE: New game mode: "Second Shift" - by aft2001 - 12-20-2016, 08:15 AM
RE: New game mode: "Second Shift" - by YoukCat - 12-20-2016, 12:22 PM
RE: New game mode: "Second Shift" - by Vitatroll - 12-20-2016, 12:50 PM
RE: New game mode: "Second Shift" - by APARTHEID - 12-20-2016, 12:32 PM

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