12-20-2016, 01:49 AM
(12-18-2016, 03:42 PM)misto Wrote: there used to be a bunch of old phaser mods that might satisfy your hunger for modular gunz, i havent seen any of them around in ages
Yeah, phasers and their upgrades:
Code:
/obj/item/gun_ext/sniper
name = "Phaser extension (sniper)"
desc = "Massively increases energy usage and damage. Also disables the radius setting."
overlay_name = "ext_sniper"
upgrade = PHASER_SNIPER
location = "ext"
icon_state = "add_sniper"
proj_sound = 'sound/weapons/snipershot.ogg'
/obj/item/gun_ext/battery
name = "Phaser extension (battery)"
desc = "Increases battery maximum but slightly reduces damage."
overlay_name = "ext_battery"
upgrade = PHASER_ENERGY
location = "ext"
icon_state = "add_battery"
/obj/item/gun_ext/homing
name = "Phaser extension (homing)"
desc = "Decreases battery maximum and increases energy usage but gives shots a slight homing ability."
overlay_name = "ext_focus"
upgrade = PHASER_HOMING
location = "ext"
icon_state = "add_homing"
/obj/item/gun_ext/thermal
name = "Phaser energy-converter mod (thermal)"
desc = "Decreases energy usage but causes burn damage instead of brute damage."
overlay_name = "conv_thermal"
upgrade = PHASER_BURN
location = "conv"
icon_state = "add_thermal"
proj_mod = "proj_thermal"
/obj/item/gun_ext/sing
name = "Phaser energy-converter mod (micro-singularity)"
desc = "Increases energy usage and decreases damage but pulls nearby targets in."
overlay_name = "conv_sing"
upgrade = PHASER_SING
location = "conv"
icon_state = "add_sing"
proj_mod = "proj_sing"
proj_sound_impact = 'sound/effects/singsuck.ogg'
/obj/item/gun_ext/toxin
name = "Phaser energy-converter mod (toxin)"
desc = "Increases energy usage but causes toxin damage instead of brute damage and adds additional damage over time."
overlay_name = "conv_tox"
upgrade = PHASER_TOXINS
location = "conv"
icon_state = "add_tox"
proj_mod = "proj_tox"
/obj/item/gun_ext/flash
name = "Phaser energy-converter mod (flash)"
desc = "Greatly reduces damage and stun time but causes each hit to blind the target temporarily."
overlay_name = "conv_flash"
upgrade = PHASER_FLASH
location = "conv"
icon_state = "add_flash"
proj_mod = "proj_flash"
/obj/item/gun_ext/emp
name = "Phaser energy-converter mod (EMP)"
desc = "Increases damage against synthetic lifeforms but slightly increases energy usage."
overlay_name = "conv_emp"
upgrade = PHASER_EMP
location = "conv"
icon_state = "add_emp"
proj_mod = "proj_emp"
/obj/item/gun_ext/conc
name = "Phaser energy-converter mod (concussion)"
desc = "Disables stuns and reduces damage but knocks target back on hit."
overlay_name = "conv_conc"
upgrade = PHASER_CONC
location = "conv"
icon_state = "add_conc"
proj_mod = "proj_conc"
I think their main problem was that they were just too rare to 'count' on, being only found in secured crates.