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modular guns and other neat additions to guns ©
#4
(12-18-2016, 03:42 PM)misto Wrote: there used to be a bunch of old phaser mods that might satisfy your hunger for modular gunz, i havent seen any of them around in ages

Yeah, phasers and their upgrades:
Code:
/obj/item/gun_ext/sniper

name = "Phaser extension (sniper)"

desc = "Massively increases energy usage and damage. Also disables the radius setting."

overlay_name = "ext_sniper"

upgrade = PHASER_SNIPER

location = "ext"

icon_state = "add_sniper"

proj_sound = 'sound/weapons/snipershot.ogg'



/obj/item/gun_ext/battery

name = "Phaser extension (battery)"

desc = "Increases battery maximum but slightly reduces damage."

overlay_name = "ext_battery"

upgrade = PHASER_ENERGY

location = "ext"

icon_state = "add_battery"



/obj/item/gun_ext/homing

name = "Phaser extension (homing)"

desc = "Decreases battery maximum and increases energy usage but gives shots a slight homing ability."

overlay_name = "ext_focus"

upgrade = PHASER_HOMING

location = "ext"

icon_state = "add_homing"



/obj/item/gun_ext/thermal

name = "Phaser energy-converter mod (thermal)"

desc = "Decreases energy usage but causes burn damage instead of brute damage."

overlay_name = "conv_thermal"

upgrade = PHASER_BURN

location = "conv"

icon_state = "add_thermal"

proj_mod = "proj_thermal"



/obj/item/gun_ext/sing

name = "Phaser energy-converter mod (micro-singularity)"

desc = "Increases energy usage and decreases damage but pulls nearby targets in."

overlay_name = "conv_sing"

upgrade = PHASER_SING

location = "conv"

icon_state = "add_sing"

proj_mod = "proj_sing"

proj_sound_impact = 'sound/effects/singsuck.ogg'



/obj/item/gun_ext/toxin

name = "Phaser energy-converter mod (toxin)"

desc = "Increases energy usage but causes toxin damage instead of brute damage and adds additional damage over time."

overlay_name = "conv_tox"

upgrade = PHASER_TOXINS

location = "conv"

icon_state = "add_tox"

proj_mod = "proj_tox"



/obj/item/gun_ext/flash

name = "Phaser energy-converter mod (flash)"

desc = "Greatly reduces damage and stun time but causes each hit to blind the target temporarily."

overlay_name = "conv_flash"

upgrade = PHASER_FLASH

location = "conv"

icon_state = "add_flash"

proj_mod = "proj_flash"



/obj/item/gun_ext/emp

name = "Phaser energy-converter mod (EMP)"

desc = "Increases damage against synthetic lifeforms but slightly increases energy usage."

overlay_name = "conv_emp"

upgrade = PHASER_EMP

location = "conv"

icon_state = "add_emp"

proj_mod = "proj_emp"



/obj/item/gun_ext/conc

name = "Phaser energy-converter mod (concussion)"

desc = "Disables stuns and reduces damage but knocks target back on hit."

overlay_name = "conv_conc"

upgrade = PHASER_CONC

location = "conv"

icon_state = "add_conc"

proj_mod = "proj_conc"

I think their main problem was that they were just too rare to 'count' on, being only found in secured crates.
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RE: modular guns and other neat additions to guns © - by Vitatroll - 12-20-2016, 01:49 AM

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