Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A question to the Coders About Atmos
#9
(12-18-2016, 01:50 PM)somepotato Wrote: FEA isn't hard to understand. Its just that everything relies on it, so changing it is a massive undertaking.

This. SS13 can be described as an atmospherics simulator that feature creeped into a game, so atmos code is at the heart of quite a few things. Sadly, it also has a reputation for being delicate in terms of functionality and performance. It's a lot better than it used to be, but it's still something that we're cautious about approaching, for all the work it entails.
Reply


Messages In This Thread
RE: A question to the Coders About Atmos - by BurntCornMuffin - 12-19-2016, 08:59 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)