12-19-2016, 08:59 AM
(12-18-2016, 01:50 PM)somepotato Wrote: FEA isn't hard to understand. Its just that everything relies on it, so changing it is a massive undertaking.
This. SS13 can be described as an atmospherics simulator that feature creeped into a game, so atmos code is at the heart of quite a few things. Sadly, it also has a reputation for being delicate in terms of functionality and performance. It's a lot better than it used to be, but it's still something that we're cautious about approaching, for all the work it entails.