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Deep Sea/Underwater zlevel idea
#13
(12-18-2016, 03:46 PM)iMaygaze Wrote: Shame on you all.

I figured it was implied given how SS13 is basically SL2021 in space.

As for potato's thing, I thought it was more about floodfill pathfinding than anything else. Any water-zone would probably just be cosmetic. Though using potato's thing for traps and puzzles would be very neat.
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Messages In This Thread
Deep Sea/Underwater zlevel idea - by babayetu83 - 12-17-2016, 05:39 PM
RE: Deep Sea/Underwater zlevel idea - by misto - 12-17-2016, 07:10 PM
RE: Deep Sea/Underwater zlevel idea - by Mageziya - 12-17-2016, 09:06 PM
RE: Deep Sea/Underwater zlevel idea - by Gannets - 12-18-2016, 02:20 PM
RE: Deep Sea/Underwater zlevel idea - by misto - 12-18-2016, 02:32 PM
RE: Deep Sea/Underwater zlevel idea - by Mageziya - 12-18-2016, 03:46 PM
RE: Deep Sea/Underwater zlevel idea - by Vitatroll - 12-18-2016, 06:22 PM
RE: Deep Sea/Underwater zlevel idea - by misto - 12-18-2016, 04:09 PM
RE: Deep Sea/Underwater zlevel idea - by misto - 12-18-2016, 06:55 PM
RE: Deep Sea/Underwater zlevel idea - by aft2001 - 12-19-2016, 07:44 AM

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