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modular guns and other neat additions to guns ©
#1
(keep in mind i have no idea how hard this is to code)

after finding out that they removed swapping pcells, i had 3 great ideas that i will show in this thread!
1) let energy guns and the like swap out pcells on the go
2)take big powercells and shove them in the reclaimer to get the delicious plasmastone so you can make small pcells
3) MODULAR GUNS!
it all starts with a pipe frame. the material of the pipe frame can determine how much melee damage per hit it does, and any added effects like telecrystal.
you can add a coil(better quality better damage) to make it shoot energy and use pcells, OR you can add the BRAND NEW GUN ASSEMBLEY! in the workbench, with an igniter(?) and metal(ditto), you can make the gun chambered in .22, .44, or .375. then hit it with a welding tool to cut a hole for the magazine or pcell, and add rods for a handle/stock.
 now make another pipe frame, and hit it with wirecutters to cut it in half. BAM! that is your barrel(extension). this can lead to neat things like supressors, by making a cloth/metal compound or something to silence it a little bit. but do less damage for being made of cloth. you can use the energy gun version without a barrell, but adding a barrel WITH a lens can add cool effects, like radioactive shots from cerekenite, explodey shots from plasmastone, or make it a flat increase in projectile speed/damage for having the lens in the first place. the more translucent the lens, the better it functions

what do you think?
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modular guns and other neat additions to guns © - by zcamperz - 12-18-2016, 02:47 PM

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