12-18-2016, 11:21 AM
As of recently, I've been playing a lot of Scientist on LLJK1. And I'm getting the hang of Telescience, it's a lot of fun! I like being able to remotely bypass a lot of Space Bullshit and grab anything I want using the power of math!
Yes, the teleporter can grab anything. Anything.
Since I'm new to this wing of science and I was the only one online anyways, I questioned if drones were eligible candidates for teleportation. And, well, they were! The little terrorist shit wouldn't hold still when I tried to send it back, though, so I tried leading it around so that I could catch it on the teleporter pad and eventually opened the public access pad to try leading it up against the wall that way. Turns out that industrial buzzsaws can beat glass and steel grilles any day, who knew!?
So after looping around into the lab to murder me, I ran off and attempted to devise a plan. Eventually, I came up with a reasonable one- if I can teleport drones, I can teleport pods too. So after hijacking a pod at the fore, I loop down to the mining pod bay and rig an industrial pod with weapons. After fiddling around math and a with a GPS I forgot to remove from my pocket, I got what I needed to put into the teleporter and snuck back into the teleporter lab via the mining shuttle and maintenence.
Thankfully, the drone was screwing around somewhere else but a new problem came up anyways- the mainframe was down for the teleporter. And, as if Space God heard my cries, the station was boarded by one Chief Engineer named Mary Brave. After some panic and sorting issues out, Mary worked to restore power to the engine while I sought to break into the CPU core and reset the mainframe. ...though I never made it all the way into the core, restoring power was good enough. I mailed Mary the Port-a-Sci remote while I punched my teleporter coordinates in and prepared for combat.
In summary, I am never teleporting drones onto the station ever again.
Yes, the teleporter can grab anything. Anything.
Since I'm new to this wing of science and I was the only one online anyways, I questioned if drones were eligible candidates for teleportation. And, well, they were! The little terrorist shit wouldn't hold still when I tried to send it back, though, so I tried leading it around so that I could catch it on the teleporter pad and eventually opened the public access pad to try leading it up against the wall that way. Turns out that industrial buzzsaws can beat glass and steel grilles any day, who knew!?
So after looping around into the lab to murder me, I ran off and attempted to devise a plan. Eventually, I came up with a reasonable one- if I can teleport drones, I can teleport pods too. So after hijacking a pod at the fore, I loop down to the mining pod bay and rig an industrial pod with weapons. After fiddling around math and a with a GPS I forgot to remove from my pocket, I got what I needed to put into the teleporter and snuck back into the teleporter lab via the mining shuttle and maintenence.
Thankfully, the drone was screwing around somewhere else but a new problem came up anyways- the mainframe was down for the teleporter. And, as if Space God heard my cries, the station was boarded by one Chief Engineer named Mary Brave. After some panic and sorting issues out, Mary worked to restore power to the engine while I sought to break into the CPU core and reset the mainframe. ...though I never made it all the way into the core, restoring power was good enough. I mailed Mary the Port-a-Sci remote while I punched my teleporter coordinates in and prepared for combat.
In summary, I am never teleporting drones onto the station ever again.