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DISABLE BLOB ROUNDS ON LOW POP or in general
#8
That's the theory; here's the reality of my observations:
- Around 10-20% of roundpop fight the blob; the rest consider it boring or as a hassle.
- Around 10-20% of roundpop commits suicide when they hear the word 'Blob'.
- When a blob gets caught early, it dies.
- When a blob doesn't get caught early, the only reasons it will die are: a) It's new, b) A turbonerd gets bored, c) The entire station gets bored.
- Two blobs will never die; not so long as they work together.

You can solo a large blob with telsci, bombs, chems, and other nerdery. It's difficult, but it can be done. Now, what percentage of people can pull that off? I'd wager less than two dozen, and practically none of those would put in the effort. What people can do matters less in game design than what people will do.

Blob is one of my favorite round types, but it needs some work.


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RE: DISABLE BLOB ROUNDS ON LOW POP or in general - by Vitatroll - 12-18-2016, 09:20 AM

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