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Reduce the access to med dispensers and lockers to only medstaff
#35
(12-17-2016, 07:22 PM)Grek Wrote: I think there's something to be said for distinguishing medbay door access from medical vending access and not giving vending access to security/the janitor/non-medical staff. Security can limit themselves to the medkits laid out for them.

This is my main point here
(12-18-2016, 12:24 AM)babayetu83 Wrote: also i really dont like this idea because: what if there's no one staffing medbay? this idea is built around the concept that there is always doctors in medbay ready to heal you but really it just fucks over people when there aren't

This is arguably any key position. no HoP? No id changes unless the captain's doing it. No Sec? Well no armed protection (for the sake of time let's say outside captain for all this). Medbay has the largest number of staffing positions with five doctors, two roboticists, two geneticists, and an MD.

As I've mentioned before anyone with any amount of cash on them or on their account can heal using the hall meds. There are medkits sitting out. 100 unit tanks of the big healing chems. If you don't give the doctor something you may as well remove them.

And ultimately, death was always meant to be a reality of this game. You screw up, you might die. You attacked by a guy with a gun, you're probably going to die.

The game's been made user friendly enough in my opinion that "only allowing medstaff to use their own dispensers and lockers" should not be game breaking. I mean hell, there's even ghost drones and antag roles so even dying isn't that big of a deal anymore.
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RE: Reduce the access to med dispensers and lockers to only medstaff - by vampirate - 12-18-2016, 02:09 AM

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