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Deep Sea/Underwater zlevel idea
#4
(12-17-2016, 07:10 PM)misto Wrote: i remember "water" flooding across the station floor at least once. perhaps that effect could be reused here

occasional floods on a slightly randomised timer or something? knocks you over if you don't get out of the way so you take drowning damage, maybe moves items along with the water?
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Messages In This Thread
Deep Sea/Underwater zlevel idea - by babayetu83 - 12-17-2016, 05:39 PM
RE: Deep Sea/Underwater zlevel idea - by misto - 12-17-2016, 07:10 PM
RE: Deep Sea/Underwater zlevel idea - by NateTheSquid - 12-17-2016, 08:17 PM
RE: Deep Sea/Underwater zlevel idea - by Mageziya - 12-17-2016, 09:06 PM
RE: Deep Sea/Underwater zlevel idea - by Gannets - 12-18-2016, 02:20 PM
RE: Deep Sea/Underwater zlevel idea - by misto - 12-18-2016, 02:32 PM
RE: Deep Sea/Underwater zlevel idea - by Mageziya - 12-18-2016, 03:46 PM
RE: Deep Sea/Underwater zlevel idea - by misto - 12-18-2016, 04:09 PM
RE: Deep Sea/Underwater zlevel idea - by misto - 12-18-2016, 06:55 PM
RE: Deep Sea/Underwater zlevel idea - by aft2001 - 12-19-2016, 07:44 AM

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