12-17-2016, 04:12 PM
I like this idea, could even be made to work as kind of some end-of-the-round vote for the next shift to arrive at the same station, since the stations we leave behind tend to be disasters in their own right. Kinda like a succession fortress, but in space and basically just a mass respawn.
There've been loads of times where the shuttle is called to a more or less intact station, mainly because too many people fucked off into the crusher or the PTL for the round to stay fun.
It would definitely make player constructions a lot more appealing. Not only will your immaculate café in the middle of medbay not disappear eleven minutes after you've finished it, but it might end up being legitimately helpful for the next shift's efforts to sew the station's legs back on. The CE's integer overflow of funds, which he made by burning down the station with the PTL, might actually become useful for buying repair supplies if it isn't immediately stolen by the next HoP.
Badguys left on the station might have a rough time, since all the people they killed would be alive again and ready to kill them back. Or the Badguy might just hide and wait for a whole new shift of people to brutalize. Or maybe just vaporize the next shift with a canbomb. Late Joiners sure wouldn't be nearly as pressured to suicide rush Escape with a shotgun, though.
I'm just describing Construction mode, aren't I? Even still, this is all impossible for so many reasons. Good luck repressurizing a room some time before the Solarium is solved, rewiring the powernet if that's even possible (I seem to recall that it isnt), rebuilding Toxins without making it worse, or really doing much of anything because by this point the game and everyone in it is begging for death.
I guess I just like the idea of our beautiful brand-new space station slowly turning, over the course of a few shifts, into some kind of hobo-zombie monstrosity fit for the people who work there. We do make the best disasters after all.
There've been loads of times where the shuttle is called to a more or less intact station, mainly because too many people fucked off into the crusher or the PTL for the round to stay fun.
It would definitely make player constructions a lot more appealing. Not only will your immaculate café in the middle of medbay not disappear eleven minutes after you've finished it, but it might end up being legitimately helpful for the next shift's efforts to sew the station's legs back on. The CE's integer overflow of funds, which he made by burning down the station with the PTL, might actually become useful for buying repair supplies if it isn't immediately stolen by the next HoP.
Badguys left on the station might have a rough time, since all the people they killed would be alive again and ready to kill them back. Or the Badguy might just hide and wait for a whole new shift of people to brutalize. Or maybe just vaporize the next shift with a canbomb. Late Joiners sure wouldn't be nearly as pressured to suicide rush Escape with a shotgun, though.
I'm just describing Construction mode, aren't I? Even still, this is all impossible for so many reasons. Good luck repressurizing a room some time before the Solarium is solved, rewiring the powernet if that's even possible (I seem to recall that it isnt), rebuilding Toxins without making it worse, or really doing much of anything because by this point the game and everyone in it is begging for death.
I guess I just like the idea of our beautiful brand-new space station slowly turning, over the course of a few shifts, into some kind of hobo-zombie monstrosity fit for the people who work there. We do make the best disasters after all.