12-17-2016, 08:55 AM
Over on SA, some ideas were being discussed, so I figured I'd cross post them here and get an idea of what people think.
It started off with someone wanting hobo weapons/items that you can cobble together from scrap, trash, and other items. An example was a throwing spear that you can whip up by combining a glass shard, rod, and cable. This branched out into what I eventually posted, which was the following:
"I would totally get behind that as a disaster round kinda thing. Call it "Second Shift" or something, and at round start, it's the new crew coming in after the old crew fresh off a finished round. The station at large, while not outright destroyed, is in shambles. There's holes everywhere, lots of places exposed to space, barely any recognizable equipment, and odd dangers and remnants of things lurking around. Leftover blob nuclei, chances to see changeling headspiders clinging to life, leftover bats from a vampire attack, leftover anomalies, or other nasty surprises.
The crew objective would be to get the station in enough of a working order to get another emergency shuttle called to pick them up. Something like get engineering working, route power to botany to get plants to grow that'll start generating oxygen, patch up enough of the station to get enough air going to save on internals, route power to the bridge and AI core, get the remnant AI core up and going to activate the mainframe, then get to the bridge to activate the distress beacon. No real problem, except that they've gotta fight the creeps leftover in the station, and they have to do it without proper gear. But luckily, there's lots of shit around that can be McGuyvered in interesting ways into somewhat useful improv tools. Cobble together basic hand tools, and keep the precious few that the crew arrived with from going missing, and since there's no space suits left, try not to run out the airlock before the shuttle arrives."
It started off with someone wanting hobo weapons/items that you can cobble together from scrap, trash, and other items. An example was a throwing spear that you can whip up by combining a glass shard, rod, and cable. This branched out into what I eventually posted, which was the following:
"I would totally get behind that as a disaster round kinda thing. Call it "Second Shift" or something, and at round start, it's the new crew coming in after the old crew fresh off a finished round. The station at large, while not outright destroyed, is in shambles. There's holes everywhere, lots of places exposed to space, barely any recognizable equipment, and odd dangers and remnants of things lurking around. Leftover blob nuclei, chances to see changeling headspiders clinging to life, leftover bats from a vampire attack, leftover anomalies, or other nasty surprises.
The crew objective would be to get the station in enough of a working order to get another emergency shuttle called to pick them up. Something like get engineering working, route power to botany to get plants to grow that'll start generating oxygen, patch up enough of the station to get enough air going to save on internals, route power to the bridge and AI core, get the remnant AI core up and going to activate the mainframe, then get to the bridge to activate the distress beacon. No real problem, except that they've gotta fight the creeps leftover in the station, and they have to do it without proper gear. But luckily, there's lots of shit around that can be McGuyvered in interesting ways into somewhat useful improv tools. Cobble together basic hand tools, and keep the precious few that the crew arrived with from going missing, and since there's no space suits left, try not to run out the airlock before the shuttle arrives."