03-23-2013, 08:40 PM
So, it'd work more like you had an addiction to this one specific "food/robotics/whatever" item, and had to rely on the cues to know when you're about to run out of power?
I dunno, I'd prefer to keep it with more of a borg gameplay structure menu-wise, you see how much energy you have, and can check at any time with your menus to see if you need a little pick me up.
Also, instead of relying on a new item that would need to be created(how would we get bioelectric cells? Bake 'em? The QM? Have robotics manufacture them?), what if we give augmented guys the ability to drain a battery of its charge, kinda like how stungloves work, only you take the battery's entire charge instead of like 5%?
I dunno, I'd prefer to keep it with more of a borg gameplay structure menu-wise, you see how much energy you have, and can check at any time with your menus to see if you need a little pick me up.
Also, instead of relying on a new item that would need to be created(how would we get bioelectric cells? Bake 'em? The QM? Have robotics manufacture them?), what if we give augmented guys the ability to drain a battery of its charge, kinda like how stungloves work, only you take the battery's entire charge instead of like 5%?