12-15-2016, 12:17 AM
maybe it could be a sort of return of the wizard's corruption objective, but a nano-plague that spreads from epicenters infecting the metal and wiring of the station. naturally the more the crew has been cut down with traps beforehand and the more traps have been prepared will make it easier to defend the plague centers.
the nano-plague should probably generate a modicum of its own energy because if you can stump this enemy by just not setting the engine and solars it would be silly
we should think of more traps than merely doors mashing and basic electrocution, though, and think of ways the crew could disarm or bypass at least some of them through cleverness and the right tools
trap ideas:
evil airlock - lvl 1. tries to smush the next person who walks thru it then returns to being normal. lvl 2. has a significantly heightened chance to smush whoever walks thru it for the rest of the round, but not guaranteed. lvl 3. goes hog wild and tries to smush ppl every time it gets the chance for the rest of the round. defeat it by cutting the power to it or by removing with rcd
evil floortiles - floortiles infected with living metal nano plague that let you sink in then grab hold of you when you step in them. if youre wearing shoes you should get 1 free pass to just slip out of your shoes and retreat. if it gets you bare footed you must endure a somewhat longer resist progress bar while rooted in place. advanced versions may even try to nibble your poor feet while youre stuck. these things could have good synergy with objects as simple as glass shards, the evil floortile to steal the shoes and the shards to punish the shoeless
eviller floortile - opens itself to space at the trap master's command
evil floortiles should be killed and turned back into normal floor tiles by acid. they can be pried up with a crowbar and killed but they should grip down to resist it, resulting in a progress bar type of situation
evil disposals - a disposal chute sabotaged to suck in the next person to pass by it and try to flush itself, would have synergy with the usual type of chute sabotage. whack it with something a few times to get it back to working properly
evil chair - straps you in as if you were handcuffed if you pass into its tile,must struggle out or be rescued by someone else
eviller chair - trips you
defeat evil chairs by folding them
evil power cable - turn a section of power cable evil. tries to trip and zap people who walk over it. can be snipped or covered with floor tile to defeat
evil wall - looks like a normal wall... but when you try to disassemble it with a welder it could do things to you. lvl 1 - it blows out your welding torch only once. lvl 2 it tries to stab u?
evil weldingtool - spills open and lights u on fire with weld fuel when you try to light it and use it
evil chem dispenser - ah fuck
the nano-plague should probably generate a modicum of its own energy because if you can stump this enemy by just not setting the engine and solars it would be silly
we should think of more traps than merely doors mashing and basic electrocution, though, and think of ways the crew could disarm or bypass at least some of them through cleverness and the right tools
trap ideas:
evil airlock - lvl 1. tries to smush the next person who walks thru it then returns to being normal. lvl 2. has a significantly heightened chance to smush whoever walks thru it for the rest of the round, but not guaranteed. lvl 3. goes hog wild and tries to smush ppl every time it gets the chance for the rest of the round. defeat it by cutting the power to it or by removing with rcd
evil floortiles - floortiles infected with living metal nano plague that let you sink in then grab hold of you when you step in them. if youre wearing shoes you should get 1 free pass to just slip out of your shoes and retreat. if it gets you bare footed you must endure a somewhat longer resist progress bar while rooted in place. advanced versions may even try to nibble your poor feet while youre stuck. these things could have good synergy with objects as simple as glass shards, the evil floortile to steal the shoes and the shards to punish the shoeless
eviller floortile - opens itself to space at the trap master's command
evil floortiles should be killed and turned back into normal floor tiles by acid. they can be pried up with a crowbar and killed but they should grip down to resist it, resulting in a progress bar type of situation
evil disposals - a disposal chute sabotaged to suck in the next person to pass by it and try to flush itself, would have synergy with the usual type of chute sabotage. whack it with something a few times to get it back to working properly
evil chair - straps you in as if you were handcuffed if you pass into its tile,must struggle out or be rescued by someone else
eviller chair - trips you
defeat evil chairs by folding them
evil power cable - turn a section of power cable evil. tries to trip and zap people who walk over it. can be snipped or covered with floor tile to defeat
evil wall - looks like a normal wall... but when you try to disassemble it with a welder it could do things to you. lvl 1 - it blows out your welding torch only once. lvl 2 it tries to stab u?
evil weldingtool - spills open and lights u on fire with weld fuel when you try to light it and use it
evil chem dispenser - ah fuck