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New Game Mode- Synthetic
#11
(12-14-2016, 06:39 AM)atomic1fire Wrote: I'd rather see synthetics get revealed via battle damage. At least a few blows from a fire extinguisher.

Like rather then getting bloody, their sprites slowly get more mechanical, with each synth starting out with a internal reserve of synth flesh to cover up their damage quickly but being dependent on making their own should they need more.

Maybe rather then a stamina meter, they have a synth flesh meter that reveals more cyborg parts as it drops and also makes them more susceptible to brute damage, in addition a higher level of synth flesh allows them to shapeshift into other crewmen like polymorph, with a cooldown.

Rather than having tatortot style weapons, maybe they could hijack systems like doors and pdas, allowing them to fake pda messages or squash people as soon as they step near a door. Or quickly syphon all the air out of a room by converting the vent into a reverse pump. Or tell a nearby beepsky to arrest someone automatically. Basically combining being a robot with gameplay from watch dogs. Also change it's voice to match members of the crew, for instance telling security to walk right into a trap. I kinda like the idea of replicant being a buffed rogue ai, able to click items from far away and make connections between various interlocking parts, but much easier then a mechanic can. One terminator that has much better control over the station then a normal AI does.

Synthetic should be pretty distinct from a rogue ai, but capable of raising paranoia like the changeling. It can fake being a rogue ai, but it can also mess with you in some unique ways that cause you to instantly start beating people with fire extinguishers for answers.

Adding onto this how about some gunpoint aspects I don't know if its even possible to code in but if it is it would be neat for them to be able to maybe cross connect things at least thats what I call it. Basicly allow them to have a ability to change certain things about a item so lets say that door to the captains room is unlocked but you don't got enough access well simply connect the door to a light switch and open it with that. 

Again I have no idea if thats possible due to how weird byond is and stuff but it sounds good and paper

Gunpoint for people who don't know 

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Messages In This Thread
New Game Mode- Synthetic - by TheGaystapo - 12-13-2016, 11:02 PM
RE: New Game Mode- Synthetic - by misto - 12-13-2016, 11:17 PM
RE: New Game Mode- Synthetic - by TheGaystapo - 12-14-2016, 12:55 AM
RE: New Game Mode- Synthetic - by babayetu83 - 12-14-2016, 01:33 AM
RE: New Game Mode- Synthetic - by atamusvaleo - 12-14-2016, 04:27 AM
RE: New Game Mode- Synthetic - by atomic1fire - 12-14-2016, 06:39 AM
RE: New Game Mode- Synthetic - by HydroFloric - 12-14-2016, 12:25 PM
RE: New Game Mode- Synthetic - by TheGaystapo - 12-14-2016, 10:49 AM
RE: New Game Mode- Synthetic - by atamusvaleo - 12-14-2016, 11:11 AM
RE: New Game Mode- Synthetic - by New525 - 12-14-2016, 11:37 AM
RE: New Game Mode- Synthetic - by TheGaystapo - 12-14-2016, 12:16 PM
RE: New Game Mode- Synthetic - by misto - 12-14-2016, 05:43 PM
RE: New Game Mode- Synthetic - by Frank_Stein - 12-14-2016, 07:02 PM
RE: New Game Mode- Synthetic - by TheGaystapo - 12-14-2016, 08:05 PM
RE: New Game Mode- Synthetic - by misto - 12-15-2016, 12:17 AM
RE: New Game Mode- Synthetic - by NateTheSquid - 12-15-2016, 01:31 AM
RE: New Game Mode- Synthetic - by atomic1fire - 12-15-2016, 06:22 AM
RE: New Game Mode- Synthetic - by medsal15 - 12-15-2016, 12:43 AM
RE: New Game Mode- Synthetic - by TheGaystapo - 12-15-2016, 01:06 AM
RE: New Game Mode- Synthetic - by Frank_Stein - 12-15-2016, 07:03 AM
RE: New Game Mode- Synthetic - by HydroFloric - 12-15-2016, 12:02 PM

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