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Revstructuring (Name pending)
#3
(12-14-2016, 10:04 AM)Cirrial Wrote: It sounds like it could result in absolute chaos and confusion without the necessary need for becoming a team deathmatch.

Of course, depending on how free the teams are to try and prevent the other team from completing the objectives it might just turn into another team deathmatch. I'd at least hope the converter flash had a fairly long cooldown to prevent the churn of people between teams being too wild, and it might end up in some strange situations where rivals get kidnapped instead of killed to both remove manpower from the enemy team and eventually bolster their own.

Actually that does promote not killing everyone, the reconversion aspect. Hm.

Also don't give them an uplink, there'll be violence and chaos enough from this setup alone.

Other than that the only things to work out in more depth would be the random objectives, and possibly the detonation of the losing team at the end of the round, which presumably will end after X tasks have been assigned and not due to a shuttle call.

This was pretty much my thought process exactly

I'd say that they should be free to kill each other to prevent objectives from being completed but that reconversion should be fast and easy enough that killing becomes the less beneficial option. But yes, it should also be limited somehow to prevent people from being reconverted over and over again too quickly.

Maybe there should be a small timer on how long it takes to reconvert someone, about two or three seconds so that you can't just easily do it in the middle of a firefight. That said, converting people who don't have a team yet should still be instant
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Messages In This Thread
RE: Revstructuring (Name pending) - by Cirrial - 12-14-2016, 10:04 AM
RE: Revstructuring (Name pending) - by amaranthineApocalypse - 12-14-2016, 10:10 AM
RE: Revstructuring (Name pending) - by Darkchis - 12-14-2016, 05:30 PM
RE: Revstructuring (Name pending) - by misto - 12-15-2016, 01:16 PM
RE: Revstructuring (Name pending) - by Grek - 12-15-2016, 04:54 PM

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