12-12-2016, 12:09 PM
(This post was last modified: 12-12-2016, 12:13 PM by atamusvaleo. Edited 2 times in total.)
Double/Triple posting this because I think it solves the issues everyone is bringing up. With important points in bold.
"To reiterate my point made on the rev thread. I would rather the heads and sec(probably just heads though) start off as miscreants with the objective to be cruel and brutal in their treatment of subordinates and crew. Then have a rev leader or two appointed a few minutes in. Remove the R for regular rev members, letting only Revheads see the R over fellow revs, but still let rev members see who the heads are. This gives NT Heads the opportunity to go undercover with the masses and have a fighting chance. Someone had the idea for a clothing item spawner for Revheads that I think could be wonderful." -- Me
Miscreant role means heads can't just murderbone right away because they aren't a true traitor. Also, this gives time for the crew to really work up grudges or grievances with particular heads. (Adds a bit of flavor to things) When shit hits the fan, you can have no qualms with running down the hall stun batoning everyone in sight if that's what it comes to.
Removing the R means heads can just dump their ID and uniform to hide in plain sight and get the jump on Revs. Revheads also become more important in their role as leaders. Now they can coordinate attacks, sweeping departments and dragging workers into the halls to be converted. Stops mobs from forming on their own and just beating any non-revs senseless.
Clothing spawner: maybe some hats or bandanas? Easily identifiable and able to be removed from that assistant whose head you smashed in to make others overlook that you're still wearing the RD's uniform under that labcoat.
The issues people seem to be having are (1) heads hiding in space/lockers; (2) heads are unable to tell who is a rev while revs know exactly who is and isn't on their team; (3) heads can't be mean without provocation. I think I touched on all of those points.
"To reiterate my point made on the rev thread. I would rather the heads and sec(probably just heads though) start off as miscreants with the objective to be cruel and brutal in their treatment of subordinates and crew. Then have a rev leader or two appointed a few minutes in. Remove the R for regular rev members, letting only Revheads see the R over fellow revs, but still let rev members see who the heads are. This gives NT Heads the opportunity to go undercover with the masses and have a fighting chance. Someone had the idea for a clothing item spawner for Revheads that I think could be wonderful." -- Me
Miscreant role means heads can't just murderbone right away because they aren't a true traitor. Also, this gives time for the crew to really work up grudges or grievances with particular heads. (Adds a bit of flavor to things) When shit hits the fan, you can have no qualms with running down the hall stun batoning everyone in sight if that's what it comes to.
Removing the R means heads can just dump their ID and uniform to hide in plain sight and get the jump on Revs. Revheads also become more important in their role as leaders. Now they can coordinate attacks, sweeping departments and dragging workers into the halls to be converted. Stops mobs from forming on their own and just beating any non-revs senseless.
Clothing spawner: maybe some hats or bandanas? Easily identifiable and able to be removed from that assistant whose head you smashed in to make others overlook that you're still wearing the RD's uniform under that labcoat.
The issues people seem to be having are (1) heads hiding in space/lockers; (2) heads are unable to tell who is a rev while revs know exactly who is and isn't on their team; (3) heads can't be mean without provocation. I think I touched on all of those points.