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What makes a game mode?
#8
Normal gameplay:

Nuclear Emergency: i like it. its a straight up-fight usually but there is plenty of room for stealth and tricks, prepping the area. the nuke ops get to play with some rarely seen weapons and tools and drugs, the crew gets to unite and go hog wild. greatest downside is that the fun is always over so soon ;_;

Traitor: i like it. so much variety to be had between the approaches different traitors choose to take. so much potential for intersectional mayhem as traitors cross paths with each other, clash with security and crew. businesslike agents can complete their objectives with minimal muss and fuss and barely be noticed, or terrorists can ruin and depopulate the station. greatest downside is worrying that you might be hurting someone innocent and thus being terrified to pick a side when you walk in on a fight.

Changeling: i like it but it could use improvements. body horror bio powers are great concepts. would love to see more and more diversity of abilities and strategies build up over time, the classic sting->drag off->eat combo can get a bit repetitive!

Wizard: i like it. wizards are typically a rollicking good time. chases, action, strange spells and powers, golems, cluwnes, fart attacks, delightful

Blob: needs serious improvements and we all know it. there have been several threads all about it. its too all-or-nothing, the blob either gets squashed early or it typically gains too much momentum to ever be stopped, barring telesci combining with chemicals/explosives

Secret: secret like a box of chocolates you never know what you gonna get, but i always look forward to a probable good time

Mixed: delightful. seeing different antags interact and join forces or ruin each other or get hunted by the crew is great. mwah. lovely

Extended: errr uh i guess its nice for those solarium lads. i havent tagged along on many of those adventures...


Uncommon:

Gang: didnt like gang. minimal leadership, minimal drection, usually produced pathetic skirmishes rather than good mayhem

Disaster: do you mean like when everything turns purple and shit? its ok, it comes up so rarely it doesnt get run into the ground. could use more variety in the hazards and critters that hit the station

Revolution: i had some great fun times with rev mode, but also some crummy times. i pray that revolution can be salvaged and redeemed in a way pleasing or at least tolerable to most players. please see the ideas forum threads regarding it

Spy: should have just played that weird "too many cooks spoil the broth" song on loop every time spy came up, because that phrase described spy to a tee.


Individual Antags:

Wraith: ive given my thoughts on wraith in a post above

Predator: simply lacks qualities to differentiate him from a traitor. its cute to try to make movie references, but the predator, the few times i encountered it or played as it, was just way too wimpy. the whole point of the predator franchise was to encounter a warrior with technology far beyond your own that hunts you for sport, it is absolutely spoiled in ss13 where weird, wild, and deadly tech can be found or built with just a little effort.
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Messages In This Thread
What makes a game mode? - by Vitatroll - 12-11-2016, 06:14 PM
RE: What makes a game mode? - by lambskin - 12-11-2016, 07:11 PM
RE: What makes a game mode? - by Mageziya - 12-11-2016, 07:12 PM
RE: What makes a game mode? - by misto - 12-11-2016, 07:36 PM
RE: What makes a game mode? - by babayetu83 - 12-11-2016, 07:51 PM
RE: What makes a game mode? - by misto - 12-11-2016, 07:56 PM
RE: What makes a game mode? - by Fishanchips - 12-11-2016, 08:18 PM
RE: What makes a game mode? - by misto - 12-11-2016, 08:39 PM
RE: What makes a game mode? - by TheNewTeddy - 12-11-2016, 09:21 PM
RE: What makes a game mode? - by Superlagg - 12-12-2016, 12:46 AM
RE: What makes a game mode? - by Frank_Stein - 12-12-2016, 06:12 AM
RE: What makes a game mode? - by Xenonia - 12-12-2016, 10:27 AM
RE: What makes a game mode? - by atamusvaleo - 12-12-2016, 10:48 AM
RE: What makes a game mode? - by Boon Yoon - 12-12-2016, 11:29 AM
RE: What makes a game mode? - by Vitatroll - 04-27-2017, 11:21 AM
RE: What makes a game mode? - by Mageziya - 04-27-2017, 12:13 PM
RE: What makes a game mode? - by HydroFloric - 04-27-2017, 12:31 PM
RE: What makes a game mode? - by Musketman12 - 04-27-2017, 01:00 PM
RE: What makes a game mode? - by Mageziya - 04-27-2017, 03:38 PM
RE: What makes a game mode? - by babayetu83 - 04-27-2017, 03:43 PM
RE: What makes a game mode? - by Roomba - 04-27-2017, 03:44 PM
RE: What makes a game mode? - by Frank_Stein - 04-27-2017, 03:50 PM
RE: What makes a game mode? - by Noah Buttes - 04-27-2017, 04:39 PM
RE: What makes a game mode? - by Nnystyxx - 04-27-2017, 04:48 PM
RE: What makes a game mode? - by Mageziya - 04-27-2017, 05:40 PM
RE: What makes a game mode? - by Studenterhue - 04-27-2017, 08:04 PM
RE: What makes a game mode? - by Frank_Stein - 04-27-2017, 09:41 PM
RE: What makes a game mode? - by atomic1fire - 04-27-2017, 09:58 PM
RE: What makes a game mode? - by Roomba - 04-27-2017, 11:41 PM
RE: What makes a game mode? - by Vitatroll - 04-28-2017, 01:25 AM

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