12-11-2016, 02:34 PM
(This post was last modified: 12-11-2016, 02:39 PM by misto. Edited 2 times in total.)
if its traitor revs vs traitor heads then its almost just spy mode again, a traitor vs traitor battlezone. if its traitor heads vs nontraitor revs, its almost just regular traitor mode, but with all players in head positions miraculously rolling traitor.
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how about reduce or remove the telecrystals that rev heads get to use to call in deadly goodies, will this help give the heads enough bravery to stroll down to qm to order some extra guns?
will the game rules need to be rewritten to give forgiveness clauses relating to rev mode and suspected revolutions in other rounds in order to help further embolden the station heads into actually using their authority and the good resources at their disposal?
thats the biggest fear i smell, really. not actually fear of getting ganked, because being slaughtered is a regular occurrence ingame, but a fear, on the part of the heads, of treading on the rules and getting in trouble out of game. most players already avoid such positions of responsibility - too much duty, too few perks!
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how about reduce or remove the telecrystals that rev heads get to use to call in deadly goodies, will this help give the heads enough bravery to stroll down to qm to order some extra guns?
will the game rules need to be rewritten to give forgiveness clauses relating to rev mode and suspected revolutions in other rounds in order to help further embolden the station heads into actually using their authority and the good resources at their disposal?
thats the biggest fear i smell, really. not actually fear of getting ganked, because being slaughtered is a regular occurrence ingame, but a fear, on the part of the heads, of treading on the rules and getting in trouble out of game. most players already avoid such positions of responsibility - too much duty, too few perks!