12-06-2016, 05:00 PM
So what i'm getting from all this is that the main problems were
A) It was too difficult for the Heads of Staff to win against the Revs due to a lack of allies, competent or otherwise, which led to them hiding in lockers in order to win
B) The Revs were able to multiply too quickly and just ended up wiping the heads out due to secrecy and numbers
I think i have an idea
Why not introduce a new role to the Rev gamemode, a Nanotrasen Loyalist if you will.
Their objective would be to work in tandem with the heads and the security team in order to put down the revolution, this would help alleviate the problem of the heads having too few allies on board the station and would make it easier to put down the revolution.
These Loyalists would be unable to be turned by the flash, attempting to do so would inform the Loyalist what had just happened but wouldn't give any clues to the person who flashed them.
Assuming the loyalists composed a significant proportion of the crew (say maybe a fifth or less), it'd discourage flash mob rampages because it'd add the risk of any random crewmember you decide to flash turning out to be a loyalist and then either A) Ratting on you to sec, B) Killing you themselves immediately or C) Pretending they HAVE been turned and then stabbing you in the back later on, meaning you actually have to THINK before you flash someone.
This last one may end up being unnecessary but during a rev round the heads of staff could be given vague descriptions of the Rev heads in order to help track them down.
A) It was too difficult for the Heads of Staff to win against the Revs due to a lack of allies, competent or otherwise, which led to them hiding in lockers in order to win
B) The Revs were able to multiply too quickly and just ended up wiping the heads out due to secrecy and numbers
I think i have an idea
Why not introduce a new role to the Rev gamemode, a Nanotrasen Loyalist if you will.
Their objective would be to work in tandem with the heads and the security team in order to put down the revolution, this would help alleviate the problem of the heads having too few allies on board the station and would make it easier to put down the revolution.
These Loyalists would be unable to be turned by the flash, attempting to do so would inform the Loyalist what had just happened but wouldn't give any clues to the person who flashed them.
Assuming the loyalists composed a significant proportion of the crew (say maybe a fifth or less), it'd discourage flash mob rampages because it'd add the risk of any random crewmember you decide to flash turning out to be a loyalist and then either A) Ratting on you to sec, B) Killing you themselves immediately or C) Pretending they HAVE been turned and then stabbing you in the back later on, meaning you actually have to THINK before you flash someone.
This last one may end up being unnecessary but during a rev round the heads of staff could be given vague descriptions of the Rev heads in order to help track them down.