12-01-2016, 12:50 PM
(This post was last modified: 12-01-2016, 03:17 PM by UrsulaMejor. Edited 4 times in total.)
Having only 2 nuclei makes you ridiculously easy to kill with telescience.
Blobs aren't overpowered, people just refuse to fight them. With any combination of 10 people with lasers/flamethrowers/flame extinguishers and clever use of department resources like telescience, bombs, plasma gas, exploding tomatoes, etc, the blob literally stands no chance of winning if the crew even makes an attempt.
Limit blob rounds to rounds with 15 or more players, and make it so monkeys don't count for any evo points. Then, if the blob wins, the crew deserved to lose.
Edit to add:
Possible, less drastic tweaks:
1) make ribosomes stronger but more costly, forcing the blob to take care of them properly. Increase the spread speed cost of not having them to force blobs to use them and manage resources. This makes ribosomes powerful secondary targets to the crew.
2) limit the health of fire membranes so that they're easier to take out with assistant available weapons like toolboxes and force blobs to couple them with thick walls and mitochondria fit effective barriers.
3) Eliminate biomatter storage in excess of your production rate, and change lipids to increase your maximum biomatter reserves by 1. Make them have a very high cooldown and low health, giving the crew more secondary targets to fuck up the blob with.
Point being, part of what makes blobs hard to kill is the nucleus being its only vital component. Making more organelles into secondary targets forced the blob to manage more resources.
Blobs aren't overpowered, people just refuse to fight them. With any combination of 10 people with lasers/flamethrowers/flame extinguishers and clever use of department resources like telescience, bombs, plasma gas, exploding tomatoes, etc, the blob literally stands no chance of winning if the crew even makes an attempt.
Limit blob rounds to rounds with 15 or more players, and make it so monkeys don't count for any evo points. Then, if the blob wins, the crew deserved to lose.
Edit to add:
Possible, less drastic tweaks:
1) make ribosomes stronger but more costly, forcing the blob to take care of them properly. Increase the spread speed cost of not having them to force blobs to use them and manage resources. This makes ribosomes powerful secondary targets to the crew.
2) limit the health of fire membranes so that they're easier to take out with assistant available weapons like toolboxes and force blobs to couple them with thick walls and mitochondria fit effective barriers.
3) Eliminate biomatter storage in excess of your production rate, and change lipids to increase your maximum biomatter reserves by 1. Make them have a very high cooldown and low health, giving the crew more secondary targets to fuck up the blob with.
Point being, part of what makes blobs hard to kill is the nucleus being its only vital component. Making more organelles into secondary targets forced the blob to manage more resources.