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Blob Balance - Limit the # of nuclei
#1
Hey, I hope I don't upset any hardcore blob fans or start a slugging match between blob fans and blob haters, but I feel compelled to post.

Blob rounds are tough to balance, but heres my thinking on this one;

Blob rounds that aren't cut short typically win by default. Blobs typically take winning to an extreme, boarding the shuttle and depopulating it. This should be an accomplishment, not an inevitability. A shuttle with 5+ people trying to keep the blob out should not get wiped out time and time again.

That being said, blobs have even been discovered upon spawning and have still won.
Most of these blobs start in sci, right on top of the sci-team, or inside the monkey dome. They quickly move to attack people/monkies and absorb them for points.
Both of the above are signs that blobs are too strong. Not everyone is as good at playing blob as some of these victors, but they've proven that anyone -can- do it.

Keep in mind, that anytime you experience a win against a blob in under 5 minutes, unless 8+ people responded in force/cohesion, then it just means the blob was bad at being a blob. Probably a bad spawn choice, and definitely some unluckiness in terms of "wow the crew responded competently"

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I'm sure talk of changing blob happens every-so-often, and part of the reason nothing has been done in awhile might be a lack of a better idea being proposed than what we have now. 
So anyways, im sure you've all played blob enough to have feelings about it. 

My idea would either be to limit the blob to only being able to deploy 2 nuclei total

or

Limit the blob to only being able to spawn 3 nuclei total, but dramatically increasing the cost of doing so in a way that deploying #2 isnt a long process, but deploying #3 is unlikely to occur before the 25-30 minute mark. 

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blob growth rate seems too fast, but that might not be the value to tamper with in changing how blob is balanced.
I say this, because while the growth rate does seem too fast, it makes the blob a tough threat. 
However, its all about the nuclei. Blobs that get 3+ nuclei live at the same time are unlikely to lose under any circumstance, so lets cap out that particular aspect and force the blob to use some of its rampant growth to protect those nuclei.

Another suggestion would be to remove the sound the blob makes when it attacks walls, but force the blob to spawn in pre-selected places in the same way the nuke rounds are governed.

This would allow blobs to expand until discovered visually, probably allowing them to grow to larger sizes pre-discovery, but definitely takes some of the power of the blob player away by not allowing them to choose their spawn.
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Blob Balance - Limit the # of nuclei - by Boa Jacque - 11-29-2016, 06:41 PM

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