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Spicing things up on Extended
#4
I'm massively against changing the current extended game mode, simply because sometimes you want a no-antag/miscreant round (to the point where I simply log off if people are being turds when I'm in the mood for working on a secret chem recipe or trying some long-term project).

I'd be okay with an "Extended Plus" round or whatever with miscreants instead of traitors. I think the ratio should be closer to 1:10 rather than 1:5. I could get behind some hard-mode traitors for a spicier round, perhaps 1:10 miscreants and 1:15 hard-mode traitors. I would not want regular traitors/changelings/vampires/etc., that's basically just playing secret. If you want that sort of mode build off of secret rather than extended.

I'd be agreeable to a lighter form of what Sundance suggested (and have seen suggested before), with this "secret-lite" basically being "secret" with regular extended as one of the options, and weighted such that the less-OP rounds are less likely (something like 50% regular extended, 25% hard-mode traitor, 15% traitor, 5% vampire, 2% changeling, 2% wizard, 1% nuke-ops). Blobs don't really belong at all on LLJK1 as they essentially dominate the ship unless the relatively low-pop crew is being robust, in which case they're not really RPing and why are we on LLJK1 now?
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Messages In This Thread
Spicing things up on Extended - by aft2001 - 11-29-2016, 06:29 AM
RE: Spicing things up on Extended - by Sundance - 11-29-2016, 10:41 AM
RE: Spicing things up on Extended - by Mcspizzy - 11-29-2016, 12:30 PM
RE: Spicing things up on Extended - by Mordent - 11-29-2016, 02:03 PM
RE: Spicing things up on Extended - by Maegor - 11-30-2016, 08:31 AM

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