11-29-2016, 02:03 PM
I'm massively against changing the current extended game mode, simply because sometimes you want a no-antag/miscreant round (to the point where I simply log off if people are being turds when I'm in the mood for working on a secret chem recipe or trying some long-term project).
I'd be okay with an "Extended Plus" round or whatever with miscreants instead of traitors. I think the ratio should be closer to 1:10 rather than 1:5. I could get behind some hard-mode traitors for a spicier round, perhaps 1:10 miscreants and 1:15 hard-mode traitors. I would not want regular traitors/changelings/vampires/etc., that's basically just playing secret. If you want that sort of mode build off of secret rather than extended.
I'd be agreeable to a lighter form of what Sundance suggested (and have seen suggested before), with this "secret-lite" basically being "secret" with regular extended as one of the options, and weighted such that the less-OP rounds are less likely (something like 50% regular extended, 25% hard-mode traitor, 15% traitor, 5% vampire, 2% changeling, 2% wizard, 1% nuke-ops). Blobs don't really belong at all on LLJK1 as they essentially dominate the ship unless the relatively low-pop crew is being robust, in which case they're not really RPing and why are we on LLJK1 now?
I'd be okay with an "Extended Plus" round or whatever with miscreants instead of traitors. I think the ratio should be closer to 1:10 rather than 1:5. I could get behind some hard-mode traitors for a spicier round, perhaps 1:10 miscreants and 1:15 hard-mode traitors. I would not want regular traitors/changelings/vampires/etc., that's basically just playing secret. If you want that sort of mode build off of secret rather than extended.
I'd be agreeable to a lighter form of what Sundance suggested (and have seen suggested before), with this "secret-lite" basically being "secret" with regular extended as one of the options, and weighted such that the less-OP rounds are less likely (something like 50% regular extended, 25% hard-mode traitor, 15% traitor, 5% vampire, 2% changeling, 2% wizard, 1% nuke-ops). Blobs don't really belong at all on LLJK1 as they essentially dominate the ship unless the relatively low-pop crew is being robust, in which case they're not really RPing and why are we on LLJK1 now?