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In game Communication Improvements
#57
Probably to restrict the 'hacking' of object via packets.

Not sure why. I've never known door hacking to be a problem; it's quicker to manually hack the door in most cases. Locker hacking requires the headpass, which is randomized each round. Message spoofing is annoying, but largely harmless. There's just not a tremendous amount of damage done by it, unless that's changed drastically within the passed six months.

Another reason would be to cut out eavesdropping, which is a moot point because people who eavesdrop already have the means to find the pda frequency in seconds.

shrug
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Messages In This Thread
RE: In game Communication Improvements - by Dions - 09-21-2016, 11:22 AM
RE: In game Communication Improvements - by Dions - 09-22-2016, 12:19 AM
RE: In game Communication Improvements - by Grek - 09-23-2016, 09:52 AM
RE: In game Communication Improvements - by Grek - 09-23-2016, 03:25 PM
RE: In game Communication Improvements - by Grek - 09-24-2016, 06:25 PM
RE: In game Communication Improvements - by Dions - 10-01-2016, 04:00 PM
RE: In game Communication Improvements - by Vitatroll - 11-29-2016, 12:33 PM

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