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Spicing things up on Extended
#3
(11-29-2016, 10:41 AM)Sundance Wrote: Complete hairbrained idea: From round start: 30-40 minutes, a random player is selected to become an antagonist. The antagonist is entirely depending on player population.
Below 10 players = Miscreant.
10 players = Hardmode traitor
15 player = Above or Vampire or Traitor
15+ players = Above or Changeling.
Anything over 25 players, there's normally a admin there, so if he or she wants to spawn a Wizard or Wraith or Blob (one of the more disruptive types) then they could do so at their leisure.

After another 30-40 minutes, it will add another antagonist depending on population. This could mean over a 120 minute round there could be 2-3 antagonists, but done in an incremental fashion, rather than LLJK 2's all-at-once, in-your-face, explosions. The crew could handle this better I would feel.

These are both pretty good ideas, ive been wanting at the very least miscreants for a long time. the only thing i would say (if we were to go with sundance's idea) is the 30-40 min increment should just be 60 min. rp 1 players are not the most robust, but they are pretty crafty.
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Messages In This Thread
Spicing things up on Extended - by aft2001 - 11-29-2016, 06:29 AM
RE: Spicing things up on Extended - by Sundance - 11-29-2016, 10:41 AM
RE: Spicing things up on Extended - by Mcspizzy - 11-29-2016, 12:30 PM
RE: Spicing things up on Extended - by Mordent - 11-29-2016, 02:03 PM
RE: Spicing things up on Extended - by Maegor - 11-30-2016, 08:31 AM

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