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Spicing things up on Extended
#2
I'd go so far to say that perhaps "extended" doesn't necessaraly have to mean no antagonists whatsoever.

The idea with "extended" is in the name: It's LLJK 2 on the slow burn. Then perhaps from that angle, antagonists could also be on the slow burn.

Complete hairbrained idea: From round start: 30-40 minutes, a random player is selected to become an antagonist. The antagonist is entirely depending on player population.
Below 10 players = Miscreant.
10 players = Hardmode traitor
15 player = Above or Vampire or Traitor
15+ players = Above or Changeling.
Anything over 25 players, there's normally a admin there, so if he or she wants to spawn a Wizard or Wraith or Blob (one of the more disruptive types) then they could do so at their leisure.

There's also a small chance for a hard mode traitor to spawn at round start

After another 30-40 minutes, it will add another antagonist depending on population. This could mean over a 120 minute round there could be 2-3 antagonists, but done in an incremental fashion, rather than LLJK 2's all-at-once, in-your-face, explosions. The crew could handle this better I would feel.

Also due to the random nature of being picked as an antagonist, players who are chosen are completely allowed to opt out and not be bad, they simply can chose to continue their work if they so choose.

Maybe if people don't like this idea, perhaps it could be a seperate mode, like "extended antagonist" or w/e
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Messages In This Thread
Spicing things up on Extended - by aft2001 - 11-29-2016, 06:29 AM
RE: Spicing things up on Extended - by Sundance - 11-29-2016, 10:41 AM
RE: Spicing things up on Extended - by Mcspizzy - 11-29-2016, 12:30 PM
RE: Spicing things up on Extended - by Mordent - 11-29-2016, 02:03 PM
RE: Spicing things up on Extended - by Maegor - 11-30-2016, 08:31 AM

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