11-29-2016, 10:26 AM
(11-29-2016, 10:13 AM)aft2001 Wrote: Well, Sundance, it makes sense that Security shouldn't be cracking down constantly. However on LLJK1 it'd be nice to have a concrete, sensible, and complete set of laws with clauses and other conditions, for R O L E P L A Y!
And I have a thread that has some ideas on how to implement hardmode traitors and stuff to LLJK1 here: https://forum.ss13.co/showthread.php?tid=7577
I'll be a bit more concise what I mean by lumping together laws and why rules lawyering with space law is a good thing
Rules lawyering with AI laws = Mostly bad, used for the purpose of avoiding suicide laws or perceiving the crew as non-human threat. On the occasion a good thing, example would interperting a poorly worded law.
Rules lawyering with Space Law = Pretty good, because if the prisoner feels like he's in the right, could be used as an arguing point if the prisoner lawyers up. I feel if the laws are specific to every situation, then this interesting dialogue would break down and result in "Well, peeing is a manditory 1 minute sentence" instead of being argued whether it is negligence or potentially harrassment, and the punishment that goes with that.
However I do feel space law could definetely have a "Disruption" category in the "mild" setting, as often complaints that I get through security are of this mild "disruption" type EG: "Bill won't stop following me" "Bill keeps stabbing himself" "Bill disarmed me when I was carrying out stitching to fix Bill"