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Spicing things up on Extended
#1
Just a simple little idea.

Maybe on Extended gamemode (with a toggle feature in the admin control panel thing or whatever they use), there's a 25% chance for a hardmode traitor to be selected. These antagonists would have a very low chance of being heads, scientists, doctors, and engineers. 

Also, if the RNG doesn't want antags, there could be a 50% chance for miscreants to be randomly selected. The miscreant count would be based on server population, possibly as a 1:5 ratio of miscreants to normal crew.

This would spice things up a little bit on the Destiny, but not make things just pure chaos. Also the hardmode traitors would be encouraged to, instead of just outright BOMBING shit using stolen supplies, have fun and do cool or gimmicky or interesting stuff. Trials are always fun!

What do you guys think?
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Messages In This Thread
Spicing things up on Extended - by aft2001 - 11-29-2016, 06:29 AM
RE: Spicing things up on Extended - by Sundance - 11-29-2016, 10:41 AM
RE: Spicing things up on Extended - by Mcspizzy - 11-29-2016, 12:30 PM
RE: Spicing things up on Extended - by Mordent - 11-29-2016, 02:03 PM
RE: Spicing things up on Extended - by Maegor - 11-30-2016, 08:31 AM

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