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Official Traitor Items Discussion Thread (Wonk)
Nubcake Wrote:Emp Gun: 4 Crystals

Look through the vast list of traitor items, and you will find that none of these items are actually useful for disabling cyborgs!

The EMP gun is designed expressly for damaging cyborgs, electronics and the AI, although it is less dangerous to the AI.

It fires single tile pure EMP shots, and is loaded with 4 shots. Every time a cyborg, sec camera, or any electronic device is hit by an EMP shot it will be disabled temporarily. In the case of Cyborgs, every shot will deal significant burn damage due to damage of internal components.

Pointblank shots will seriously damage cyborgs. If fired at a normal crew member, it will have no effect, unless they are wearing thermals. It has a chance of damaging their radio for short while.

Syndicate combat belt: more for nuke ops than anyone else, the belt can store flash bangs, revolver ammo and revolvers, to stop you having to have three hands to actually reload your revolver while wearing a jetpack.

These two are pretty cool. EMP grenades are good for various things, but most of the time borgs will just flee and come back if you toss one. Having an EMP gun would be a good way to fry various items around the station quickly, without having to waste a bunch of slots on grenades/wrestle with the box to get them out. I guess it would work like a radbow, one shot and a recharge?

The syndiebelt sounds nice as a cheap nuke mode item as well.
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