Thread Rating:
  • 8 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Add Widescreen mode option to normal play.
#41
(11-26-2016, 05:30 PM)Ultimate Shrek Fan Wrote:
(11-26-2016, 12:25 PM)Boa Jacque Wrote: Tiles beyond -X- from player could be blackened with an overlay or something to balance it out so that players without widescreen aren't at a disadvantage.

Also, since when did having the greatest advantage matter to this extent? There are many ways to gain "advantage" over other players as it is, few of those that exist also do something nice like what widescreen does.

So you want to take something thats aimed at making the game look nicer and put big ugly black on it?

That's how it is currently with widescreen mode turned off. You can't see things your avatar can't. That's what everyone who said "Surely this can be restricted" and "Adding overlays could fix people's worries" meant. It would still look great as when I tested widescreen mode for normal play months ago the first thing I noticed and was the most happy about was that all the sprites and icons were no longer squished. Which made the game look better. Tiles beyond -X- from player vision being blacked out is what will most likely happen when changes get made cause that's how the game is now with the normal mode. People did not want widescreen mode just to have wall hacks they wanted it so the game would look better on their TV or Widescreen monitor that almost everyone these days has.

When I said earlier in this thread that alot of changes would most likely have to be made I meant that the Tiles beyond -X- from player vision being blacked out would have to be added and wire already said the Chat UI would have to get changed. It's going to be a while, but it's a change I believe will happen sooner or later in Goonstation's lifetime.
Reply


Messages In This Thread
RE: Add Widescreen mode option to normal play. - by Ed Venture - 11-26-2016, 05:59 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)