11-26-2016, 06:42 AM
I'm fairly certain that what you are missing is this
Code:
/obj/nerd_trap_door
name = "Heavily locked door"
desc = "Man, whatever is in here must be pretty valuable. This door seems to be indestructible and features an unrealistic amount of keyholes."
var/list/expected = list("silver key", "skeleton key", "literal skeleton key", "hot iron key", "cold steel key", "onyx key", "key lime pie", "futuristic key", "virtual key", "golden key", "bee key", "iron key", "iridium key", "lunar key")
var/list/unlocked = list()
var/list/ol = list()
icon = 'icons/misc/aprilfools.dmi'
icon_state = "hld0"
opacity = 1
density = 1
anchored = 1