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Official Traitor Items Discussion Thread (Wonk)
How about some more general traitor items?

Advanced radio jammer: 5 Crystals

Works like a powersink, but causes station wide radio failure. I'm conflicted on whether this could be connected to any old wire (making it harder to find, but making less sense) Or if it would have to be connected to a comm wire or a wire in the radio room (above the bridge) which would make it easier to find, but make more sense.

Emp Gun: 4 Crystals

Look through the vast list of traitor items, and you will find that none of these items are actually useful for disabling cyborgs!

The EMP gun is designed expressly for damaging cyborgs, electronics and the AI, although it is less dangerous to the AI.

It fires single tile pure EMP shots, and is loaded with 4 shots. Every time a cyborg, sec camera, or any electronic device is hit by an EMP shot it will be disabled temporarily. In the case of Cyborgs, every shot will deal significant burn damage due to damage of internal components.

Pointblank shots will seriously damage cyborgs. If fired at a normal crew member, it will have no effect, unless they are wearing thermals. It has a chance of damaging their radio for short while.

Syndicate combat belt: more for nuke ops than anyone else, the belt can store flash bangs, revolver ammo and revolvers, to stop you having to have three hands to actually reload your revolver while wearing a jetpack.
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