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Research and science rework
#8
The ideas on here are good, reminds me of that other research rework thread we had. I doubt any coder is willing to spend their time porting over stuff from other codebases when they could, you know, be working on actual new stuff.

Personally, I think a research system if one ever gets made should focus more on weird and crazy stuff rather than utilities and equipment. Grinding down a linear research tree every round to get the same useful things is boring. Making other areas dependent on science, the most unreliable department, would be painful.

One more point I'd like to make, though is that Pathology is currently in a good place at the moment. Although it could do with some tweaks and more features. I'd really prefer something so powerful to be kept tricky and longwinded. Pathology in the hands of someone who knows what they're doing can be more devastating than toxins.

EDIT: Hey, I found that old research thread I was talking about! http://forum.ss13.co/showthread.php?tid=6909
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Messages In This Thread
Research and science rework - by Vuk Farkas - 11-20-2016, 04:28 PM
RE: Research and science rework - by medsal15 - 11-21-2016, 03:38 AM
RE: Research and science rework - by atomic1fire - 11-21-2016, 12:10 PM
RE: Research and science rework - by Vuk Farkas - 11-22-2016, 10:15 AM
RE: Research and science rework - by aft2001 - 11-22-2016, 07:58 AM
RE: Research and science rework - by aft2001 - 11-22-2016, 10:39 AM
RE: Research and science rework - by ferriswheel1 - 11-22-2016, 01:49 PM
RE: Research and science rework - by Vuk Farkas - 11-22-2016, 05:35 PM
RE: Research and science rework - by Superlagg - 11-22-2016, 08:01 PM

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