11-22-2016, 10:15 AM
(This post was last modified: 11-22-2016, 10:30 AM by Vuk Farkas.)
(11-21-2016, 12:10 PM)atomic1fire Wrote: I think if we got a prototype lab, I'd rather it be a joint project between science and mechanics that both can access. Mechanics can scan more stuff, but scientists have access to chemicals and dwaine and could probably scan artifacts as well, so for instance a scientist finds a teleport gun, and once they've got the rough schematics out, the prototype lab builds a prototype and once perfected mechanics can mass produce it. Scientists can work on crunching numbers while mechanics can offer existing schematics to modify.
THIS! wery nicely put! this is what i wanted to say as one of the possibilities!
(11-22-2016, 07:58 AM)aft2001 Wrote: I like the prototype labs and other research exclusive things, but really that's it. Leave the cool powerful shit complex, so it'll take skill to actually use it. Pathology can be VERY dangerous. Artlab can be VERY dangerous. While artlab isn't all that bad to use, it does take skill and practice to quickly be able to figure out artifacts. Pathology is a nightmare, but, the ability to make super viruses that'll gib entire stations is a bit... Overpowered. While pathology does need a rework, I think it should still be complicated and take time to learn.
And PDA hacking... Dear god... It deserves to be difficult. Being able to spam everyone's PDA, read every message, open any door, open any locker, is beyond dangerous. Think about this:
Billy McStaff Assistant is a traitor. He runs over to the CartyParty vendor and takes a network diagnostics cart. Within minutes he breaks into the armory and starts murdering everyone, without even ordering anything from the Syndies.
While this is still possible, it'd be best for it to be VERY hard to do this kinda stuff. Also it should be even harder! Codes and IDs and passwords should change regularly, to prevent anyone from pasting in their hacking code and being able to access anywhere and everywhere.
However, I still love the cross department research stuff! Having a team of scientists, doctors, and mechanics all working together to make cool new gear and tools and reagents would be amazing. It'd promote department interaction and *actual* research!
Actually what ya described as a bad thing happens regularly... i mean i litterally had a monkey who was a hackin and engineer wiz! He and i tried to even make a monkey translator (but we failed for some reason). We tried to use a machine implant at first to bypass the language barrier (cause logically machines use binary... aparently chimp and human binary differ) which for some reason failed! Then he made some weird machine which still failed at translation... and guess what monkey litterally open bolted most doors on the station (was wery low pop) with a network card faster than i could as a mechanic with my special PDA... (he was a damn skilled guy).
Reason i prefer at least programing to be simpler, is cause i see some things litterally unused (like custom PDAs, buddybots etc)
As for artifacts... tbh as a mechanic i do more artifact research with BASIC TOOLS than artlab itself! (heck i learned that from scientists who use a welder, a igniter, and maybe a few more things, to try and activate the artifacts, and only if that fails they bother with the actual artlab, which is a pain in the arse to use even if ya know the controls)
In case of artlab, its not hard to figure out how to activate the artifacts, its fuckin easy really... hard parts are those owercomplicated controls!
Just to add one more thing... from my experience traitors are often one of the heads if not captain himself! (usually HoP) so they pretty much already have all acess... and not like they dont have their own equipment to hack!