11-19-2016, 10:38 PM
I came here with an opinion about nitro, but it seems fairly well covered.
I'd like to see nitro become a little more stable for the person carrying it, I.E if nitro is inside a pill, grenade, pipebomb, sleepy pen, or syringe gun then its ok to run with it and using the item shouldnt blow you up unless you hit too close and get caught in the blast.
Yet make it much less stable if it manages to; gain heat once produced, reach its ignition temp in any way, contact a spark, catch fire, catch secondary explosion, or reach default body temp while in the bloodstream.
I think the only change that nitro needed was making it impossible to throw a container that had live nitro inside it, as far as balance goes.
If it gets reworked and rebalanced, then quantity produced/ or quantity required to gib could be adjusted.
I'd like to see nitro become a little more stable for the person carrying it, I.E if nitro is inside a pill, grenade, pipebomb, sleepy pen, or syringe gun then its ok to run with it and using the item shouldnt blow you up unless you hit too close and get caught in the blast.
Yet make it much less stable if it manages to; gain heat once produced, reach its ignition temp in any way, contact a spark, catch fire, catch secondary explosion, or reach default body temp while in the bloodstream.
I think the only change that nitro needed was making it impossible to throw a container that had live nitro inside it, as far as balance goes.
If it gets reworked and rebalanced, then quantity produced/ or quantity required to gib could be adjusted.