03-17-2013, 10:33 AM
MEGA UPDATE (GOTTA DO THIS BEFORE I GET HAMMERED FOR PADDY'S DAY)
Right so I have listened to all your suggestions regarding the sprites, this is what you have asked for:
+Make them larger, regarding the charger
+Make them more organic, like game A/game B, or make them look like artifacts
+Use the original color pallette, Red for floor, pink for wall.
I have done all of this bar the last point, I am getting around to it, it shouldn't take too long.
First up, I am super excited to show you the update on the martian mothership. I've learned a bit of photoshop, and it really goes a long way. It currently doesn't animate, I'm getting around to that, but it looks FAR more ominous and threatening
I'll also sprite a damage overlay, cracked glass and fire and all that.
Next up, I made the charger bigger like mybluecorners suggested. I've made it look more organic too, it now looks like a critter. Due to it looking stupid on the original table, I've done a new table so it now spans over two tiles. Oh and new booze. Oh and the mechanic suture that spawns on the right table. To know what it does, skip back to the last post on page 2. (To know what each of the weapons do, go back to page 2 too)
Next up, is the new weapons. The torquebow now has the fleshy overlay on it, along with insect-like wings at the back. I like the way when you use certain artifacts, they activate on touch and make a cool noise and colors. All the martian guns do this now, with inactive modes and active modes (when picked up)
It also shows you how many shots you have left, like a taser would.
Inactive
Active
(Sprites for shots are back a few pages, it's one of the first things I did)
I've gone and resprited the pulse-rifle in the same fashion as the torquebow. It's active mode is changing color, and it has different color tip for different mode (again look back on last post on page 2)
Inactive 1
Active 1
Inactive 2
Active 2
Shots
Meet the anti-sapien rifle. I've incorperated parts of the gun into what was suggested. It's also translucent, and has a neat active mode (albeit lots of frames) and shows you when it's empty (no egg).
Full inactive
Full active
Empty inactive
Empty active
Shots
This is the Redeemer. I've gone full organic on this one. This is the kind of weapon if someone sees you with it you want to run a mile away. It shows how many shots you have left (currently 3 shots per charge)
Inactive
Active
(shots have yet to be sprited)
So that's it really for now. I'm about 66% through this project, 50% was spriting that labour of love mothership. It was a real pain in the ass that one haha
What needs to be done next is:
+Damage overlay
+Learning how to make .gifs so I don't have a thousand sprites on the forums (or wiki if it gets that far!!)
+Respriting certain interior so it looks blends in with the red floor.
+Bit's here and there, tools etc.
+Armor
+Inhand sprites (this applies to both weapons and armor)
The last two points would be done much easier if my damn PM's on this forums were working (long story short they are not, and I don't know why)
In the meantime if someone could post the actual martian player sprites, that would be extremely helpful in me spriting both the armor and in-hand.
Otherwise, keep the suggestions up, I do act on them for the most part!
Right so I have listened to all your suggestions regarding the sprites, this is what you have asked for:
+Make them larger, regarding the charger
+Make them more organic, like game A/game B, or make them look like artifacts
+Use the original color pallette, Red for floor, pink for wall.
I have done all of this bar the last point, I am getting around to it, it shouldn't take too long.
First up, I am super excited to show you the update on the martian mothership. I've learned a bit of photoshop, and it really goes a long way. It currently doesn't animate, I'm getting around to that, but it looks FAR more ominous and threatening
I'll also sprite a damage overlay, cracked glass and fire and all that.
Next up, I made the charger bigger like mybluecorners suggested. I've made it look more organic too, it now looks like a critter. Due to it looking stupid on the original table, I've done a new table so it now spans over two tiles. Oh and new booze. Oh and the mechanic suture that spawns on the right table. To know what it does, skip back to the last post on page 2. (To know what each of the weapons do, go back to page 2 too)
Next up, is the new weapons. The torquebow now has the fleshy overlay on it, along with insect-like wings at the back. I like the way when you use certain artifacts, they activate on touch and make a cool noise and colors. All the martian guns do this now, with inactive modes and active modes (when picked up)
It also shows you how many shots you have left, like a taser would.
Inactive
Active
(Sprites for shots are back a few pages, it's one of the first things I did)
I've gone and resprited the pulse-rifle in the same fashion as the torquebow. It's active mode is changing color, and it has different color tip for different mode (again look back on last post on page 2)
Inactive 1
Active 1
Inactive 2
Active 2
Shots
Meet the anti-sapien rifle. I've incorperated parts of the gun into what was suggested. It's also translucent, and has a neat active mode (albeit lots of frames) and shows you when it's empty (no egg).
Full inactive
Full active
Empty inactive
Empty active
Shots
This is the Redeemer. I've gone full organic on this one. This is the kind of weapon if someone sees you with it you want to run a mile away. It shows how many shots you have left (currently 3 shots per charge)
Inactive
Active
(shots have yet to be sprited)
So that's it really for now. I'm about 66% through this project, 50% was spriting that labour of love mothership. It was a real pain in the ass that one haha
What needs to be done next is:
+Damage overlay
+Learning how to make .gifs so I don't have a thousand sprites on the forums (or wiki if it gets that far!!)
+Respriting certain interior so it looks blends in with the red floor.
+Bit's here and there, tools etc.
+Armor
+Inhand sprites (this applies to both weapons and armor)
The last two points would be done much easier if my damn PM's on this forums were working (long story short they are not, and I don't know why)
In the meantime if someone could post the actual martian player sprites, that would be extremely helpful in me spriting both the armor and in-hand.
Otherwise, keep the suggestions up, I do act on them for the most part!