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Insanity Artifact
#1
Bleh noisemakers right? But what if on rare occaision... noise makers had another affect?

The basic idea is that anyone within audio range of these artifacts very very slowly begins to have a buildup of some form of crazy inducing reagent/disease.
Berserker of course is the most direct, though LSD+Meth might produce appropriate affects, or just mutagen. 

These 'insanity' artifacts would of course use the lower and more subtle, less noticeable sound maker's 'sounds'. And have to be activated like any other artifact, making them not an immediate threat. However if left untended for too long they.. well I trust we've all seen at least one horror movie where insanity cubes, spheres, or corncobs are left in the base/station a bit too long.

Be just one more thing to keep people on their toes, and perhaps even make Art lab a place traitors might stop by for a minute or two

If you see a problem with the idea, please suggest a solution before just poo-pooing it all together if possible.
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Messages In This Thread
Insanity Artifact - by TotusUbertas - 11-09-2016, 07:07 PM
RE: Insanity Artifact - by aft2001 - 11-09-2016, 07:29 PM
RE: Insanity Artifact - by Nnystyxx - 11-09-2016, 07:54 PM
RE: Insanity Artifact - by TotusUbertas - 11-09-2016, 09:39 PM
RE: Insanity Artifact - by HydroFloric - 11-10-2016, 06:21 AM
RE: Insanity Artifact - by poland spring - 11-10-2016, 06:30 AM
RE: Insanity Artifact - by aft2001 - 11-10-2016, 07:07 AM
RE: Insanity Artifact - by TotusUbertas - 11-10-2016, 07:55 AM
RE: Insanity Artifact - by misto - 11-11-2016, 01:52 AM
RE: Insanity Artifact - by Roomba - 11-12-2016, 12:13 AM
RE: Insanity Artifact - by TotusUbertas - 11-12-2016, 07:55 AM
RE: Insanity Artifact - by atomic1fire - 11-14-2016, 07:12 AM
RE: Insanity Artifact - by misto - 11-14-2016, 08:04 AM

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