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Chemical Ideas
#5
If we're talking chemical ideas, we could try re-introducing nitrogen triiodide.

And before everyone loses there mind and says that doing so is a terrible idea, it's only a terrible idea if triiodide is unchanged from the nightmare that it was.

In real life, triiodide actually seems to be extremely weak. When it was in the game, it was just too strong, easily tearing limbs off of people and catching people in weird chain reactions that did huge brute damage. This might be more of a flaw on the side of explosion code and limb code, but making a drastically weakened triiodide that can't be foamed or smoked would be nice. Could possible also make it emit a solely aesthetic puff of purple smoke upon exploding. It's use could potentially be in the form as acting like an odd contact trigger for other stuff, like a poor man's proximity sensor.
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Messages In This Thread
Chemical Ideas - by Wraithcraft - 11-04-2016, 09:03 PM
RE: Chemical Ideas - by Frank_Stein - 11-05-2016, 06:38 AM
RE: Chemical Ideas - by Wraithcraft - 11-05-2016, 02:14 PM
RE: Chemical Ideas - by HydroFloric - 11-05-2016, 02:25 PM
RE: Chemical Ideas - by Mageziya - 11-05-2016, 02:27 PM
RE: Chemical Ideas - by Vitatroll - 11-05-2016, 03:11 PM
RE: Chemical Ideas - by Nnystyxx - 11-05-2016, 03:16 PM
RE: Chemical Ideas - by poland spring - 11-06-2016, 03:24 PM
RE: Chemical Ideas - by Grumpchkin - 11-07-2016, 03:57 AM
RE: Chemical Ideas - by HydroFloric - 11-07-2016, 04:23 AM

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