10-27-2016, 07:53 AM
I find myself cutting down the majority of the new fruit producing multi-z trees to prevent fps death due to critter pathing and whatnot.
In fact my fort designs tend to focus on minimizing lag. Compact, vertical design with localized elements. Quantum stockpiles. "Tree murder". Controlled production. Aggressive animal 'control'. Excess gets sold or given away. What can't be sold/given away gets smashed. Burrows. Lots and lots of burrows.
I need to build a pc, really. This is the last laptop I'll ever own. Granted that has little to do with DF performance.
In fact my fort designs tend to focus on minimizing lag. Compact, vertical design with localized elements. Quantum stockpiles. "Tree murder". Controlled production. Aggressive animal 'control'. Excess gets sold or given away. What can't be sold/given away gets smashed. Burrows. Lots and lots of burrows.
I need to build a pc, really. This is the last laptop I'll ever own. Granted that has little to do with DF performance.